Monsters – Killer

by [email protected]

AAA quality PBR monsters with great performance and VR ready! Optimized characters that can be used in any platform such as VR, Console, PC and even in a mobile game.

For more detail this asset from the Unity Asset Store: Click Here

This is a paid asset, but now you can download the “Monsters – Killer” for FREE, Please keep in mind this package is provided only for learning purposes or to be able to test before buying the product, NOT FOR COMMERCIAL PURPOSES.

Monsters – Killer v1.2

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AAA quality PBR monsters with great performance and VR ready! Optimized characters that can be used in any platform such as VR, Console, PC and even in a mobile game.

It has handmade LODs, optimized use of bones and optimized use of materials and UVs.

Those Monsters works great with MEDIEVAL SERIES and SCI-FI SERIES

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Includes access to the following packs:

Polygonmaker Shaders

* IMPORTANT After purchasing this pack please visit each package to download for free.

KEY FEATURES:

Number of Characters: 4

Number of LODs: 3

Vertex Counts of Characters: LOD0: 6376, LOD1: 3600, LOD2: 2288

Texture Resolutions: 2K

Rigged: Yes

Mecanim Ready: Yes

Animated: Yes

Blendshapes: No

Number of Animations: 8

Animation Types (Root Motion/In-place): Both

EXTRA FEATURES:

★ Highly optimized and clean meshes

★ Efficient UVs usage to allow higher quality with lower texture sizes

★ Minimized number of materials and meshes to allow lower draw calls and high performance

★ Top quality animations

★ Clean project without unnecessary files

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URP and HDRP:

It is simple to convert the pack to Unity render pipelines.

For HDRP you can follow this video:

How to convert materials to HDRP

Some packs has already been updated to allow simple conversion to URP or HDRP, (we are working to make this feature available to all packs).

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MOBILE USE:

Mesh

Our LODs are handmade, thus they can be used as main LOD without losing much of the quality.

Use LOD1 or LOD2 depending of your budget, for example LOD0 for FPS games, LOD1 for third person games or LOD2 for RTS games.

Materials

Change from Standard to Mobile Diffuse or Bumped depending of your budget.

Textures

Set the Max Size according your budget, for example 512 for third person games or 256 for RTS games.

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