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Fantasy RPG Spell Pack 3

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This is a paid asset, but now you can download the “Fantasy RPG Spell Pack 3” for FREE, Please keep in mind this package is provided only for learning purposes or to be able to test before buying the product, NOT FOR COMMERCIAL PURPOSES.

For more detail this asset from the Unity Asset Store: Click Here

Fantasy RPG Spell Pack 3 v1.0

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A variety of stunning visual effects for fantasy-style games. Ready for all platforms and rendering pipelines!

Are you looking to add some magic to your fantasy RPG game? Look no further! Our Fantasy RPG Spell Pack VFX, created on the Unity engine, offers 31 unique visual effects to bring your spells to life. From fiery fireballs to icy blasts, this pack has everything you need to add some epic spellcasting to your game. These high-quality VFX are easy to use and will take your game to the next level. Don’t let your players settle for plain old magic spells – give them the immersive, visually stunning effects they deserve with our Fantasy RPG Spell Pack VFX.

✨ Key Features ✨

Minimal set-up to get it working
1 Shader for all particles
Includes one asset overview scene, and a contextual example of usage.
Compatible with ALL rendering pipelines
Stylized art style
31 unique FX
Well Optimized

The package contains 18 unique prefabs and 13 style variants!

Arcane Breath (Fiery variant)
Bane Projectile
Bane Impact
Blight
Blood Impact (Goop/Water variant)
Blood Sweep (Goop/Water variant)
Water Blast On Ground
Dragon Glyph Fire
Dragon Glyph Nature
Dragon Glyph Water
Electro Ball (Yellow variant)
Frozen Ground
Inoculation (Purple variant)
Lunar Beam
Midas Blast
Orb Blast (Green variant)
Soul Release (Red/Orange variant)
Water Constriction
Wind Explosion (Green/Red variant)

IMPORTANT: To change your rendering pipeline, make sure to download the dependency package and also read the readme file!

This Package Includes:

70 Game-Ready Textures ranging from 4×4 to 2048×2048
The majority of texture sizes are 512
1 Shader, covering among them the following features:
Texture Desaturation
Channel Selector for all textures
Panning, Tilling & Offset for all textures
Alpha Override for the main texture
LUT-less color grading
Detail Noise that can do:
Distortion (with distortion intensity float)
Multiply layer
Additive layer
(All done mathematically, no if/else for optimization purposes)
Custom Vertex Streams
Intensity
Erosion
UV U Channel Offset (For Clamped Textures)
31 Prefabs, for each particle/recolor variant.
HDRP, Standard & URP support.
20 VFX Meshes
75 materials separated into categories

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