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Light Rays (2021) (LSPP)

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God Rays and Light Shafts for Unity. Easy to use. Highly configurable. Plug and play. Achieve performant god rays and light shafts in seconds.

For more detail this asset from the Unity Asset Store: Click Here

This is a paid asset, but now you can download the “Light Rays (2021) (LSPP)” for FREE, Please keep in mind this package is provided only for learning purposes or to be able to test before buying the product, NOT FOR COMMERCIAL PURPOSES.

Light Rays (2021) (LSPP) v2.2.0

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Documentation & FAQs

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Introducing

LSPP: The Ultimate Solution for Performant God Rays and Light Shafts for Unity URPAs a Unity URP user, you know how important it is to have a high-performing asset for your projects. That’s why we’re excited to introduce LSPP, the easy-to-use, highly configurable plug-and-play tool for achieving performant god rays and light shafts in seconds.

Easy-to-Use, Highly Configurable Plug-and-Play ToolSay goodbye to complicated setups and hello to LSPP. With its easy-to-use interface and intuitive controls, you’ll be creating stunning god rays and light shafts in no time. And because LSPP is highly configurable, you can adjust the settings to your liking and achieve the perfect look for your project.

Plus, LSPP is plug-and-play, so you can get started right away without having to worry about any complicated installation processes.Targeted for Lightweight HardwareWe know that performance is key, especially when it comes to lightweight hardware.

That’s why LSPP was specifically designed for this purpose. You can now achieve stunning visual effects without worrying about impacting the performance of your project. LSPP is the perfect solution for anyone looking to create high-quality visuals on lightweight hardware.

Seamless Integration with the Volume Component SystemWe understand that integrating new assets into your existing workflows can be a hassle. But with LSPP, we’ve made it easy for you.

LSPP is integrated with the Volume Component System, allowing you to seamlessly adopt this light-scattering asset into your current workflows. This means that you can start creating stunning visuals without having to make any major changes to your current setup.

Customizable Sun Color Tint ParameterWe understand that every project is different, and sometimes you need to adjust the little details to achieve the perfect look. That’s why LSPP allows you to adjust the Sun Color Tint parameter to your liking.

By default, LSPP uses the main light color as the tint for the fog. However, with the Sun Color Tint parameter, you can adjust this tint to achieve the perfect look for your project.

Get LSPP Today and Start Creating Stunning VisualsLSPP is the ultimate solution for anyone looking to create performant god rays and light shafts in Unity URP. With its easy-to-use interface, high configurability, and seamless integration with the Volume Component System, LSPP is the perfect tool for achieving stunning visuals without impacting the performance of your project. And with the customizable Sun Color Tint parameter, you can achieve the perfect look for your project. Don’t wait any longer – get LSPP today and start creating stunning visuals that will leave your audience in awe.

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Compatibility

Works with VR Multi Pass and Single Pass Instanced

InstallationAdd the Renderer Feature to your RendererAdd the Light Scattering override to your Global Post Processing Volume.

Other Game Developers Already use LSPP- Lost and found – What if I come and find it is a first-person narrative game in development whose story will take you to the depths of working in a major corporation. Full with excitement, you arrive to your new promised job as a maintenance apprentice, but something weird happens when they assign you the Lost Items Department… How much are you willing to put up with in order to reach the top of your career?

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