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Pixel Heroes Editor

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This is a paid asset, but now you can download the “Pixel Heroes Editor” for FREE, Please keep in mind this package is provided only for learning purposes or to be able to test before buying the product, NOT FOR COMMERCIAL PURPOSES.

For more detail this asset from the Unity Asset Store: Click Here

Pixel Heroes Editor v1.8

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SPECIAL PROMOTION – write a review and we’ll add a new character!

Create amazing pixel characters with Pixel Heroes Editor! How does it work? Just build characters in our editor and save animation sprite sheets. Do you want to build characters on the fly, at runtime? No problem, use our character builder script! Wanna use our charactrers with different game engines? Yes, just make PNG sprite sheets and import in other software!

Need more pixel assets?
● Pixel Heroes Editor
● Pixel Monsters Animated Pack #1
● Pixel Monsters Animated Pack #2
● Pixel Monsters Animated Pack #3
● Pixel Monsters Animated Boss Pack #1
● Pixel Monsters Animated Box Pack #1
● Fantasy Tile Engine

● Character editor to generate sprite sheets with 64×64 frames
● Tons of equipment, especially weapons
● Paint parts
● Animations: Idle, Ready, Walking, Running, Crawling, Climbing, Jumping, Blocking, Pushing, Attacking (Slash/Jab/Shot) and Death (watch example video)
● Unified animation controller (built-in, one for all characters)
● We use SpriteLibrary and SpriteResolver to swap skins at runtime
● Example scripts (character controls & switch)
● Service scripts (Window/Pixel Heroes/Sprite Library Setup)
● Particle examples (running and jumping dust)
● Strict palette match (ENDESGA 64)
● 8 bonus monsters: Goblin, Goblin Archer, Orc, Skeleton, Slug, Hog, Wolf, Troll
● 3 bonus containers: Barrel, Box, Chest

Tech specs:
● Unity 2020+
● Clean C# source code with comments
● Mobile friendly
● Ultimate performance
● Any platform (PC, Android, iOS, WebGL)

Quick start:
● Open CharacterEditor scene to generate characters
● Open Demo folder for demo scenes
● Refer to CharacterControls.cs to learn how to control characters
● Refer to CharacterController manual on Unity website (built-in component)
● Refer to SpriteLibrary and SpriteResolver manuals on Unity website (built-in components)
● Refer to Sprite Swap manual setup

● Textures are automatically sliced when saving to Assets
● Sprite Library Asset can be created when saving to Assets

Important notices:
● This package requires com.unity.2d.animation
● Refer to Asset Store EULA for allowed asset usage (1. Background / 1.3, 2. END-USER’s Rights and Obligations / 2.2, 3. Your Use of the Unity Asset Store / 3.8)
● The asset can’t be used for NFT projects (please contact us for Extended License)

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