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Save System for Opsive Character Controllers

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This is a paid asset, but now you can download Save System for Opsive Character Controllers for FREE, but please remember this package is provided only for learning purposes or to be able to test before buying the product, NOT FOR COMMERCIAL PURPOSES.

Detail this asset from Unity Store: Original Link

Save System for Opsive Character Controllers v2.0.1

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Save System for Opsive Character Controllers v1.0.24

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Requires an Opsive character controller version 3. General-purpose save system for Opsive controllers & other game data.

Requires an Opsive character controller version 3 such as Ultimate Character Controller, UFPS, or Third Person Controller.

>> Web | Demo | Manual

Works with all Unity versions 2020.3+, including 2021, and 2022.

This easy-to-use add-on for all Opsive character controllers version 3.x saves the information listed below in saved games and when changing scenes:

Player’s stats, inventory, position, current scene, and current selected perspective

State of pickups, destructibles, moveables, animators, GameObject active/inactive states, and more
Objects spawned into the scene
Includes support for Ultimate Inventory System.

It also includes:

Scene change portals
Scene save/load
Checkpoint save triggers
Save to encrypted disk files, PlayerPrefs, or custom storage
Unlike generic save assets that only save data, the Save System for Opsive Character Controllers saves and restores Opsive’s character systems, executing the routines necessary to put all Opsive components in their proper states. Includes a general purpose save system as well.

No scripting required, but includes complete, thoroughly-documented C# source code.

Easily extended to save your own custom data, too, and includes a starter template script — just add your code where the comments indicate!

Includes third party integration for:

Compass Navigator Pro
Emerald AI (save position & state)
HUD Navigation System
Inventory Engine
Tactical Shooter AI
Ultimate Inventory System

If your project uses the Dialogue System for Unity or Quest Machine, you don’t need this asset. They already include Opsive character controller support.

If your project uses the older UFPS version 1, use the Save System for UFPS instead.

If your project uses and Opsive controller version 2, contact us for a compatible package.

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