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State Machine 2 (Game Creator 2)

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This is a paid asset, but now you can download the “State Machine 2 (Game Creator 2)” for FREE, Please keep in mind this package is provided only for learning purposes or to be able to test before buying the product, NOT FOR COMMERCIAL PURPOSES.

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State Machine 2 (Game Creator 2) v1.2.3

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This module allows to create state machines with Game Creator 2

Keep things clean and organize your triggers, actions and conditions in a simple State Machine, easily re-use them with any type of game object.

⚠️ NOTICE ⚠️

State Machine 2 is an extension for Game Creator 2 and won’t work without it.

⭐️ FEATURES ⭐️

Re-use State Machines for any type of logic Game Modes, AI, Player Managers etc.
Live Editing you can edit State Machine while playing in Unity Editor
Node-Based Graph with amazing performance.
Multiple types of Nodes (Triggers, Actions, Branch, Conditions, Sub-StateMachine)
Variables from all types for State Machine asset and Runner.
Disable or Lock nodes
MiniMap to easily navigate through the graph
Group nodes
Add Sticky Notes
Easily Align Nodes
Tons of Shortcuts
Built-in Multiplayer integration via Photon Module 2
Complete undo support
Copy & Paste nodes between State Machines.
Drag & Drop regular GC Actions, Conditions and Triggers to a StateMachine to easily port your previous work.
Duplicate State Machines.
Add as many Sub-State Machines as you need.
Drag & Drop state machines inside other SM’s to create Sub-State Machines.
Easily export State Machines to share between projects or to other users.
Use any type of triggers, actions and conditions inside a State Machine.
Works with any other official or un-official Game Creator modules.
Live Debug runtime states right in the Editor.
Compatible with all modules.
Need Multiplayer support? We got you covered!

🔗 LINKS 🔗

Documentation
Discord
WebGL Demo

📦 OTHER ASSETS 📦

Photon Melee 2
Photon Module 2
Photon Inventory 2
Photon Abilities
Photon Stats 2
Fusion Modules (coming soon)

Node-Based Graph with amazing performance.
Multiple types of Nodes (Triggers, Actions, Branch, Conditions, Sub-StateMachine)
Re-use State Machines for any type of logic Game Modes, AI, Player Managers etc.
Add as many transitions to any node and add conditions to them.
Disable or Lock nodes
Group nodes.
Add Sticky Notes.
Copy & Paste nodes between State Machines.
Drag & Drop regular GC Actions, Conditions and Triggers to a StateMachine to easily port your previous work.
Duplicate State Machines.
Add as many Sub-State Machines as you need.
Drag & Drop state machines inside other SM’s to create Sub-State Machines.
Easily export State Machines to share between projects or to other users.
Use any type of triggers, actions and conditions inside a State Machine.
Works with any other official or un-official Game Creator modules.
Live Debug runtime states right in the Editor.
Compatible with all modules.

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