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MicroSplat – Mesh Terrains v3.5
The Mesh Terrains module for MicroSplat adds several new features to the MicroSplat framework.
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Features Added:
– Terrain To Mesh converter to easily convert terrains into meshes. You can choose how many meshes it should be broken into as well as the vertex density of each mesh.
– Select multiple terrains to batch covert them all at once.
– Conversion is extremely fast, and exports all splat maps.
– Automatically converts MicroSplat’s shader to work with the meshes, with all module features available.
– Automatically generate a separate shader setup, so you can use reduced features on the mesh terrain if you are swapping it out at a distance.
Requires the MicroSplat framework to be installed.