The Vegetation Engine | Terrain Elements Module

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The Vegetation Engine | Terrain Elements Module v1.0

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○ Overview

The Vegetation Engine • Terrain Elements Module is a set of element shaders designed to control the vegetation color, size, overlay, leaves, wetness, and wind power for each individual painted terrain layer, based on splat maps.

The Vegetation Engine • Terrain Elements Module works with any terrain painting system capable of generation or exporting splat maps, such as the Unity Terrain or MicroSplat.

⚠ Requirements

The Vegetation Engine 4.0.0+ asset is required for the module to work!

🛈 The Vegetation Engine is a set of high-quality shaders and tools designed to unify 3rd party vegetation under the same system. Enable high-quality wind motion, interaction, seasons, wetness, subsurface, height-based blending, etc. for all vegetation assets with Standard, Universal, or HD Render Pipeline!

○ Compatibility

Terrain Elements supports the following Render Pipelines:

✓ Standard Render Pipeline 2019.4+

✓ Universal Render Pipeline 7.4.3 – 11.0.0+

✓ HD Render Pipeline 7.4.3 – 11.0.0+

Terrain Elements has integration with the following 3rd party tools:

✓ Amplify Shader Editor – Full shader editing support

Terrain Elements supports the following modules:

✓ The Vegetation Engine • Terrain Details Module

✓ The Vegetation Engine • Amplify Impostors Module

○ Features

✓ 16 layers support

✓ Demo and full source included

✓ Colors Elements: Color

✓ Extras Elements: Leaves, Overlay, Size, Wetness

✓ MotionElements: Wind Power

○ More Assets

✓ The Vegetation Engine • Unified wind shaders for any vegetation

✓ The Vegetation Engine • Amplify Impostors Module

✓ The Vegetation Engine • Terrain Details Module

✓ Atmospheric Height Fog • Optimized fog for consoles, mobile, and VR

✓ Polyverse Wind • Wind shaders compatible with any low poly assets

✓ Polyverse Skies • Low poly skybox shaders

✓ Free Skybox Shader • Cubemap Extended shader

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