Weapons & Armor Pack #1 – Bonus Files 3 – Substance Painter files

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This is a paid asset, but now you can download Weapons & Armor Pack #1 – Bonus Files 3 – Substance Painter files Free.

Detail this asset from Unity Store: Original Link

Weapons Armor Pack 1 – Bonus Files 3 – Substance Painter files v1.0

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This is a bonus file package for the Weapons & Armor Pack #1.

Purchase this and get the main pack for free, or purchase the main pack, and get this for free.

Bonus Files:
⭐ Substance Painter Files (Group 3)

Additional Bonus Packs:
⚡ Weapon & Armor Pack #1 – Bonus Files 1
⚡ Weapon & Armor Pack #1 – Bonus Files 2

Now, almost all of the objects also feature Mesh Morphing! You can change the physical mesh and save multiple versions for your game. Often this can drastically change the look of the objects, to where they may not even look like their original form.

CUSTOMIZE TEXTURES
Use sliders to adjust the look & feel of the monsters. Easily change colors, add special effects like dirt, mud, blood, ice, snow, moss & more. It’s fast and allows you to create any number of looks that perfectly suit your game. Most texture maps are 2048×2048.

Use the “Texture Creation” scene to quickly modify the look of the models, and then use the “Mass Export” tool to export all the Procedural Materials into game-ready Standard Shader materials with a single click.

MESH MORPHING
Exposed Blend Shapes allow for massive mesh morphing and customization. You can save settings in prefabs or script the shapes for in-game customization or randomization of your characters. Now you can spawn completely random enemies that all look different from each other.

PARTICLES
Custom particles (magic spells etc) are included whenever appropriate. The package also includes our entire “Magic Spells & Particles Pack”, so you can create your own magic spells.

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If you do purchase this package, thank you very much! Please leave a rating and review so others can find out what’s what about it! If you have any problems, requests or anything else, visit me at the forums.

 

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