Sci-Fi Shader Pack

by [email protected]

This is a paid asset, but now you can download Sci-Fi Shader Pack for FREE, but please remember this package is provided only for learning purposes or to be able to test before buying the product, NOT FOR COMMERCIAL PURPOSES.

Detail this asset from Unity Store: Original Link

Sci-Fi Shader Pack v1.3

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Sci-Fi Shader Pack is designed for use in projects of the distant future, where large-scale battles of cyborgs take place and spaceships fly.

NEW! Added URP shaders (except outline and Xray)

NEW! Added HDRP shaders (except outline and Xray)

NEW! Opacity (albedo alfa)

NEW! Emission map added

NEW! Color data is saved when switching shaders

NEW! Added shaders with not global variables

Sci-Fi Shader Pack is a pack of shaders that will help you in creating your game.

Supported Platforms:

All platforms

Asset contains:

Displacement

Dissolve

GostDepthFade

GostDetails

GostStandart

GostUnlit

Hologram

HologramDepthFade

HologramDepthFadeDisplacement

HologramFresnelColor

HologramTriplanar

Outline

Sci-Fi

XRayOutline

If you need a draft of previous versions, please email me.

Feedback (suggestions, questions, reports or errors):

[email protected]

!! You need to unpack the required package for your project’s render type. Packages are stored in a folder Sci-FiShaderPack / Assets

The shader was created using Amplify Shader Editor(1.7.7) and upgated to (1.8.9).

To control dynamic shaders use structure:

Shader.SetGlobalFloat(“__name__”, FLOAT);

Or if not global shader:

this.GetComponent<Renderer>().material.SetFloat(“_name_”, FLOAT);

Where __name__:

_ShaderDisplacement

_ShaderHologramDisplacement

_ShaderDissolve

_ShaderSciFi

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