VintageBar Interior Environment

by [email protected]

Vintage Bar Interior Environment with 85 Assets to populate your Vintage Interior Environments. There are a lot of different type of Assets to help you create or polish your Environments . All Assets made with unique concepts and Showcased Example level is also included in Project .

For more detail this asset from the Unity Asset Store: Click Here

This is a paid asset, but now you can download the “VintageBar Interior Environment” for FREE, Please keep in mind this package is provided only for learning purposes or to be able to test before buying the product, NOT FOR COMMERCIAL PURPOSES.

VintageBar Interior Environment v1.0

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For all your promotional requests, technical support needs, suggestions, and refund requests, please create a ticket.

Here you can join Leartes Discord channel for live support, discounts and Custom Outsource Environment Projects.

Features:

High Attention to Details
Unique Concepts of Assets
High Quality Assets
Gameready / Optimized
Controllable parameters in Material Instances
Number of Unique Meshes: 85

Collision: Yes

LODs: Yes up to 4 LODs

Number of Materials and Material Instances: 63

Number of Textures: 127

Texture Resolutions: 1K , 2K

Texture Map Types: Base Color / Diffuse, Normal, Smoothness / Roughness, Metalic, Opacity

Materials: This asset contains PBR based materials which means each material contains a Base Texture, and a Normal Texture by default and additionally has Smoothness, Ambient Occlusion, Metalic and Opacity Texture Maps according to the material.

Props: Paintings, Bottles, Chairs, Tables, Consoles, Curtains, Doors, Windows, Lamps, Record Player, Eating Items Misc., Vinyls etc. [Resolution 2048x] [Diffuse, Normal, Roughness, Opacity, AO, Metalic]

Architecture: Walls, Ceilings, Ground Tiles [Resolution 2048x] [Diffuse, Normal, Roughness, Opacity, AO, Metalic]

Supported Development Platforms:

Windows: Yes

Mac: Yes

 

Render Pipeline Disclaimer:

This package is designed for these three render pipelines: HDRP, URP and Built-In pipelines.Materials are created with shadergraphs which supports all pipelines.You can import HDRP or Built-In package in your project.

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