ShootingStar!

by [email protected]

Detail this asset from Unity Store: Original Link

This is a paid asset, but now you can download ShootingStar! Free.

ShootingStar v1.5

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ShootingStar!
A simple game template with a Level Menu, Level Data Management, Level Unlocking, and more!

WebDemo: ShootingStar!

Features
LevelMenu
Touch Gestures
Level Unlocking
Level to Scene Mapping
Scene Transition
20 Pre-made levels
Prefabs
Blocks
ForceAreas
And MORE!
Code Comments
…Reach out to me to request new features!

Link to ReadMe

Contact me/Request Features

Note: If you use this asset in your game, please put my name in the credits.

1. Overview
2. Systems
SetUp and GlobalObjects
Audio System
Scene Transition System
LevelMenu
GameManager
Script List
The point of the game is to get the star to the “StarGate” by pulling back and shooting it (pulling back on the
star and letting it go).
There are 3 Parts to this game.
MainMenu
This is the basic intro to the game
SetUp.cs
The SetUp.cs script creates 4 objects, if they don’t already exists. These 4 Objects will not be destroied (see
DontDestroy.cs) and will last the entirety of the game…hence GlobalObjects.

MusicManager && SoundManager
These two gameobjects are created at the start of the game to play the music and any sound we would like to
be played. Since these objects are not destroied during the scene change there is no stop in the music or the
sound.
Please see the following scripts for more information:
MusicManager.cs
SoundManager.cs
VolumeControl.cs
PlaySound.cs

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