Advanced Spawn System For FSM AI And Invector Item

by [email protected]

This is a paid asset, but now you can download Advanced Spawn System For FSM AI And Invector Item for FREE, but please remember this package is provided only for learning purposes or to be able to test before buying the product, NOT FOR COMMERCIAL PURPOSES.

Detail this asset from Unity Store: Original Link

Advanced Spawn System For FSM AI And Invector Item v4.4.1

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Advanced Spawn System For FSM AI And Invector Item v4.2

(Tested with Unity version 2020.3.23f1)

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* THIS ADD-ON REQUIRED FSM AI TEMPLATE*

⚠ Important ⚠

This package is included with the purchase of Advanced Spawn System

Advanced Spawn System For FSM AI And Invector Item provides an easy and powerful solution to all enemy or items spawning needs. It has fully customizable spawn areas with precise obstacle avoidance and even NavMesh spawning!

Pooling System is a great way to optimize your projects and lower the burden that is placed on the CPU when having to rapidly create and destroy GameObjects. It is a good practice and design pattern to keep in mind to help relieve the processing power of the CPU to handle more important tasks and not become inundated by repetitive create and destroy calls. This is particularly useful when dealing with bullets in a top-down shooter game.

Features

•Flexible spawn areas

•Detects when enemies killed and uses it to for wave spawning options (such as don’t spawn more until after the wave died).

•Pooling made easy (now with categories to stay organized!)

•Spawning on Nav Mesh only

•Disable/re-enable enemies on player distance (works for multiple players)

•Spawning can trigger only when player is within custom radius

•Player radius detection from spawner or separate object

•Spawn random amounts

•Nice and clean Editor

•Full C# source code

•Customizable editor options

•Procedural Spawner

•Supports Terrain Biome: Unity Terrain and Third Party Terrains (Gaia and MapMagic 2)

•Events that you know when spawning AI, die AI and Player enter or exit radius of AI

•Drop Rate (the chance of obtaining a random IA)

•Loot System

•Invector Items

Integration

Unity Terrains
Gaia
Map Magic
Third Person Controller (Invector)
FSM AI Template
UnityNavMesh

 

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