Better Crystals

by [email protected]

Ultimate pack of 25 True Volumetric Crystals, combines with 18 Material Presets, leading to a total number of 450 Prefabs. All materials are extremely versatile, almost any parameter can be adjusted.

For more detail this asset from the Unity Asset Store: Click Here

This is a paid asset, but now you can download the “Better Crystals” for FREEPlease keep in mind that this package is provided only for learning purposes or to test before buying the product, NOT FOR COMMERCIAL PURPOSES.

Better Crystals v1.0.1

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Description
This Package is highly versatile. You can use prefabs meshes for environmental design, as single objects, or even in UI elements. The Material itself can be used on any mesh, it can also be painted using vertex color. Crystals can be also used as particles with no issues.

Check my OTHER ASSETS and TWITTER for news on upcoming Assets.

Main Features:

– 25 True Volumetric Crystals

– 18 Material Preset

– 450 Total number of Prefabs and Materials

– Shader Graph Support for all pipelines

– Second Scene with example use cases

– Perfectly scalable (Local Space Prefabs)

– Extreme customization options, almost every parameter can be adjusted

– Standard, URP, and HDRP support

– Tons of additional textures, gradients, and meshes

– Deferred and Forward rendering

– 100+ Textures and Gradient Ramps

Technical details
– Textures are mostly at 2k resolution, they are tiles, so this is more than enough

– Total of 450 prefabs and materials included

– Two custom shaders, with 3 and 8 Volume Samples, targeting different performance

– 25 Crystal Meshes with all PBR textures

Performance:

All pipeline versions work perfectly fine on PC and similar platforms.

For High-end Mobiles URP is recommended, also you need to disable most of the blending options, Triplanar mapping, as well as POM (Parallax Occlusion Mapping). Crystals also need to occupy not much of the screen space for better FPS. 3 Samples Shader must be used also, you can change the shader on top of the material settings.

Also, it is better to set the Compression parameter for all textures from “CombinedVolumeNoise” to “None”.

 

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