Cinematic URP Post-Processing – CUPP

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Featuring Unity’s most powerful suite of color correction, lens, and camera-based post-effects, CUPP is the professional choice for post-processing in the Universal Render Pipeline.

For more detail this asset from the Unity Asset Store: Click Here

This is a paid asset, but now you can download the “Cinematic URP Post-Processing – CUPP” for FREEPlease keep in mind that this package is provided only for learning purposes or to test before buying the product, NOT FOR COMMERCIAL PURPOSES.

Cinematic URP Post-Processing – CUPP v4.3.2

VIP Only

Description
Cinematic URP Post-Processing is designed from the ground-up to achieve beautiful, fast, AAA-quality post-processing for games built with Unity using the Universal Render Pipeline. Currently supporting over 20 ‘PRISM’ cinematic effects.

Why Choose CUPP?

CUPP’s effects have their legacy in PRISM – Realistic Post-Processing – the store-topping, production-proven post-processing pipeline that started the post-processing revolution in Unity.
Unlike other post-processing assets, Cinematic URP Post-Processing is optimized specifically for the Universal Render Pipeline resulting in improved performance, reduced bloat, and seamless integration.
Cinematic URP Post-Processing offers unique, cinematic-quality effects such as a L.A.B. colour space color correction pipeline and the most advanced lens distortion pipeline for Unity, with algorithms modelled on famous real-world lenses such as the Helios-44 and Carl Zeiss Sonnar.
It’s $10 – the price of two cups of coffee!
Cinematic URP Post-Processing is also scalable down to mobile GPUs that support Shader Model 4.0 or above, with many effects offering mobile quality options. VR is not supported by default, to minimize compatibility issues and maximize performance of shaders.

Also included in the package is a free demo scene featuring 12 PBR “Wild West” themed assets, with 4K textures.
Technical details

Effects:

-HDR Bloom

-Full color correction suite

-Depth of Field with Autofocus

-Screen-Space Atmospheric Scattering (Sunshafts)

-Directional Localized Anti-Aliasing (DLAA)

-Depth-Aware Sharpen

-Color Temperature

-Color Tint

-Exposure Compensation

-Color Vibrance

-Contrast

-LAB Chromacity

-Sloped Brightness

-Shadows, Midtones & Highlights (SMH) Adjustment

-Dual Color Correction LUTs

-Long Exposure (Motion Blur)

-Vignette

-Lens Fringing

-Barrel Distortion

-Petzval Distortion

-Chromatic Aberrations

-Filmic Noise

-TV Noise Animation

-Dither

-Tonemapping

-Gamma Adjustment

-Full-screen Gaussian Blur

-Lens Flare (circular)

This asset uses RenderScripts, KinoMotion, and Color enhance under the MIT License; Color Temperature under the CC-BY-3.0 license, see Third-Party Notices.txt file in package for details. This asset supports URP version 10.0 and above.

 

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