Desert Environment – Town & Palace | CITADEL

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This is a paid asset, but now you can download Desert Environment – Town & Palace | CITADEL for FREE, but please remember this package is provided only for learning purposes or to be able to test before buying the product, NOT FOR COMMERCIAL PURPOSES.

Detail this asset from Unity Store: Original Link

Desert Environment – Town & Palace CITADEL v1.2

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Introducing CITADEL, the Photorealistic Desert Environment Pack; perfect for rapidly creating impressive desert town scenes with breathtaking realism.

*PLEASE NOTE* – Use HDRP to get the most out of this asset. Built-in RP (Standard) is supported, but the lighting, post-processing and materials are of a much higher quality in our HDRP demo.

Elevate your project with CITADEL today.

With this pack you can: rapidly create impressive desert town scenes with breathtaking realism.

Package includes:

● game-ready desert environment scene;

● 100+ game-ready assets optimised for quality and performance;

● 30+ modular palace facade models;

● 8 house & tower models;

● 15+ customizations for house & tower models;

● modular palace & town wall models;

● high-quality optimised PBR textures (albedo, AO, specular, normal) at 4096×4096;

● Built-in (Standard) and HDRP compatible materials;

● lush vegetation and props set: 2x palm trees, ivy, elm trees, pallets, canopies, satellite dishes, clotheslines and more!

All video previews and screenshots were created in the Unity Engine

The trailer video and screenshots showcase the HDRP demo scene

WEBSITE • EMAIL • FORUM THREAD

Specifications:

● 100+ AAA game-ready assets;

● 30+ modular palace facade parts;

● 30+ modular town parts;

● PBR textures (albedo, AO, specular, normal) at 4096×4096;

● source substance designer ‘.sbs’ files are provided for palace/town-specific model materials;

● generally 1 LOD level per mesh, with the exception of a few billboard LODs.

Assets:

● “PalaceModel” and “PartsA” containing 27 modular parts to create variations of palaces (average tris: 558-2000 per mesh, average verts: 870-2900 per mesh):

– 4x Dome variants: ‘DomeA’, ‘DomeB’, ‘DomeC’, ‘DomeD’

– 4x Arch variants: ‘ArchA’, ‘ArchB’, ‘WallsArchA’, ‘ArchTower’

– 2x Small tower parts: ‘TowerA’, ‘TowerA2’

– 4x Large tower parts: ‘TowerB’, ‘TowerBa’, ‘TowerBb’, ‘Object’

– 4x Window variants: ‘SmallArchA’, ‘SmallArchB’, ‘SmallArchC’, ‘SmallArchD’

– 4x Wall variants: ‘WallA’, ‘WallB’, ‘WallC’, ‘WallD’

– 4x Wall furnishing variants: ‘WallATop’, ‘WallBTop’, ‘WallCTop’, ‘WallDTop’

– 1x Miscellaneous: ‘Column’

● “Town” containing 30 modular parts to create variations of towns (average tris: 4000-65000 per mesh, average verts: 3500-38000 per mesh):

– 6x Houses: ‘HouseA’, ‘HouseB’, ‘HouseC1’, ‘HouseC2’, ‘HouseD1’, ‘HouseD3’

– 3x Towers: ‘TowerA’, ‘HouseD2’, ‘HouseD4’

– 1x Bridges: ‘Bridge’

– 1x Temples: ‘Temple’

– 1x Wells: ‘Well’

– 1x Squares: ‘Square’

– 4x Balconies: ‘Balcony1’, ‘Balcony2’, ‘BalconyA’, ‘BalconyB’

– 3x Roof Decorations: ‘RoofMod’, ‘RoofCover’, ‘SatelliteDish’

– 4x Cloth Props: ‘CanopyA’, ‘RoofCover’, ‘RoofCoverB’, ‘RoofCoverC’

– 3x Walls: ‘WallA’, ‘WallB’, ‘WallGate’

– 3x Miscellaneous: ‘ElectricH’, ‘TelephonePole’, ‘Debris’

● “Houses” containing 4 modular parts for background detail (average tris: 1800-2800 per mesh, average verts: 1900-4700 per mesh):

– 3x House variants: ‘HouseA’, ‘HouseB’, ‘HouseC’

– 1x Dome: ‘Dome’

● “SmallWalls” and “SmallWallsTower” containing 3 modular parts for creating fortified wall variations (average tris: 88-3000 per mesh, average verts: 144-5300 per mesh):

– 1x Fortified Walls: ‘SmallWall’

– 1x Wall Trimmings: ‘SmallWallA’

– 1x Fortified Towers: ‘SmallWallsTower’

● “Props” containing 13 modular parts for creating town details (average tris: 648-2400 per mesh, average verts: 792-3200 per mesh):

– 4x Barrels: ‘Barrel1’, ‘Barrel2’, ‘Barrel3’, ‘BarrelWater’

– 3x Boxes: ‘Box1’, ‘Box2’, ‘Box3’

– 2x Tires: ‘Tire1’, ‘Tire2’

– 2x Bags: ‘ConcreteBag1’, ‘ConcreteBag2’

– 2x Miscellaneous: ‘Pallet’, ‘GasCylinder’

● “Vegetation” containing 5 modular parts for creating foliage details (average tris: 108-30100 per mesh, average verts: 162-37100 per mesh):

– 1x Ivy: ‘Ivy’

– 2x Palm Trees: ‘PalmTree’, ‘Palm3’

– 1x Elm Trees: ‘ElmTree’

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