Exporter for Unreal to Unity 2024

This is a paid asset, but now you can download the “Exporter for Unreal to Unity 2024” for FREE, Please keep in mind this package is provided only for learning purposes or to be able to test before buying the product, NOT FOR COMMERCIAL PURPOSES.

For more detail this asset from the Unity Asset Store: Click Here

Exporter for Unreal to Unity 2024 v1.37

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Includes fixes, new features and support for new UE versions throughout 2024. Customers of the previous versions get a special upgrade price

The Exporter for Unreal to Unity is a powerful tool that can help you save time and effort when converting your Unreal Engine projects to Unity. It is an unreal plugin (it will work only when placed in Unreal, see tutorial) that will export Unreal levels to Unity. That means static meshes with LODs, collision shapes, actor placement, decals, spline meshes, skinned meshes, terrain, materials & textures.
Watch the video tutorial:

Sample projects exported with this plugin :
Fantasy Village https://www.youtube.com/watch?v=M9s67s8ltA0
Havana https://www.youtube.com/watch?v=hMwCKEiMUpA
UndergroundSubway https://www.youtube.com/watch?v=CRIklte6kYk
VictorianStreet https://www.youtube.com/watch?v=GtZAgaklHME
1970s New York City Alley https://www.youtube.com/watch?v=aOcxIXRa5qc
MedievalTownStreet https://www.youtube.com/watch?v=cAzYPqThsB4

Frequently Asked Questions
If you encounter any problems, don’t hesitate to contact me at [email protected] !

Supported Unreal Versions :
– 5.0-5.3, 4.27

Supported Unity versions :
Built in pipeline : Unity 2019.4 or newer
URP : Unity 2021.2.7 or newer
HDRP : Unity 2021.2.7 or newer

– certain materials will not look 100% like in Unreal due to exotic material nodes or nodes I haven’t fixed yet
– for terrain you need to first select the ConvertLandscapesToStaticMeshes option
– if for any reason you have shader compilation errors give me an e-mail at [email protected] .
– URP 11.0 or newer
– HDRP 11.0 or newer
– light intensities will not match exactly
– creates one FBX per static mesh and prefabs for instanced meshes
– exports decals for URP and HDRP

What doesn’t get exported :
– cloth
– exotic material nodes that I haven’t fixed yet
– particle emitters
– wind modifiers
– subsurface scattering
– tessellation
– terrain with over ~30 million polygons as the FBX exporter will crash.
– RuntimeVirtualTextures

If you’re not convinced about this tool I can also provide a personalized video preview for your target assets if you can share those assets with me.

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