Game Modules 4 – Stats, Items, Save/Load – FPS / RPG Builder / Devs

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Make {YOUR} Game. Game Modules 4 is an extremely flexible and extensible data management & toolset framework. Vast documentation, YouTube tutorials, and Discord support.

For more detail this asset from the Unity Asset Store: Click Here

This is a paid asset, but now you can download the “Game Modules 4” for FREEPlease keep in mind that this package is provided only for learning purposes or to test before buying the product, NOT FOR COMMERCIAL PURPOSES.

Game Modules 4 – Stats, Items, Save/Load – FPS / RPG Builder / Devs v4.0.7

VIP Only

Description
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Support, Questions, News & Updates

➡️ Discord

➡️ Scripting Documentation

➡️ YouTube Tutorials

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Game Modules 4 is an extremely flexible bundle of tools and systems simplifying and automating common complex mechanics, designed by game devs for game devs of all skill levels.

We built Game Modules 4 to be the toolkit that we wanted, but couldn’t find. You can create any game in any style with these tools, allowing you to make YOUR game. Don’t forget to check out the demo games linked below: Complete projects showcasing Game Modules which you can use to kick-start your own games.

If you’re an RPG builder looking for a product that is supported for the long-term, you’ve found the right pack. But any game creator can benefit from Game Modules 4, regardless of the style, theme, or game genre. All games can be created with Game Modules 4.

⭐️ Extensive documentation

⭐️ Tons of YouTube videos

⭐️ Strong Discord community with support

⭐️ Active development and updates

Easy Save & Load 🎥 YouTube Video

Our built-in Save & Load module makes it simple to create save game files for your players.

Stats 🎥 YouTube Video

Create stats, skills, and counters. Stats are modified automatically by the other game modules: Conditions, Item Objects, Item Attributes, and Quests.

Item Objects & Item Attributes 🎥 YouTube Video

Items to obtain and attributes to describe. Each can modify Stats automatically, and can be used in novel ways to achieve new game mechanics.

Conditions 🎥 YouTube Video

Automatic conditions impact Stats, can cause periodic effects, and auto-remove themselves. Add one to your actors and everything else is automatic!

Blackboard

Store data for easy access without having to connect objects together. Also used in the automation of the Game Modules 4 modules.

Quests

An extensive Quest module enables both simple and complex Quests of any kind.

Loot

Enable randomly generated yet controllable Loot drops for your players.

Dictionaries

Extend new data to any Game Module Object with our own “Dictionaries” to store nearly any data you want.

Gametime

Timekeeping module with helpful methods and properties makes it easy to set, track, and manage in-game time.

+ More

Additional modules: Voices helps you organize character voices and lines into easy-to-call methods. Property Code makes it simple to utilize the Game Module Objects in your code. Lookup Tables efficienty convert input values to output values, helping to enable your algorithms.

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🧩 Integrations

⏰ Magic Time – Local Time Scales

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☀️ Demo Games ☀️

We make games. Check out these demo games which showcase the flexibility of Game Modules 4, and use them to kick-start your own projects.

⚔️ Party Based RPG Demo Game

First person party-based game featuring character creation, quests, loot, enemies, and more. Use it to kick-start your own epic RPG!

 

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