VFX

Highlight Plus 2D

Highlight Plus 2D adds outline, glow, see-through, overlay, shadow and zoom effects to any sprite in 2D or 3D scenes. Highlight Plus 2D has been designed with platform compatibility and performance in mind.

This is a paid asset, but now you can download the “Highlight Plus 2D” for FREE, Please keep in mind this package is provided only for learning purposes or to be able to test before buying the product, NOT FOR COMMERCIAL PURPOSES.

For more detail this asset from the Unity Asset Store: Click Here

Highlight Plus 2D v3.5.2

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✓ Compatible with Mac, Windows, Android, iOS, WebGL.

✓ Compatible with Built-in, URP (Forward and 2D Renderer) and HDRP pipelines.

✓ Compatible with VR (Multi and Single Pass).

✓ Super fast on mobile.

** Visual Features **

– Glow color, width, alpha, animation speed, dithering, multi-colored.

– Outline color, alpha and width.

– Overlay color, alpha and animation speed.

– See-Through effect intensity, tint color and alpha.

– Hit/Flash effect with custom color, intensity and fade out duration.

– Zoom on hover.

– 2D and 3D shadows.

** Other features **

– Works with individual and atlas-based sprites with a SpriteRenderer component.

– Works with quads gameobjects (a quad with a texture).

– Works with Spine-based animated mesh renderers.

– Supports animations (SpriteSkin), transforms and custom pivot.

– Preview effect in Editor (no need to go into play mode).

– Highlight individual or a group of sprites as a single object.

– Can affect selective objects or run in automatic mode with layer option.

– Event system to fine-control automatic mode.

– Safe: does not change your sprite shader nor material.

– Performant: this is not a full screen image effect.

– Demo includes 225 free sprites.

Limitations:

– UI elements not yet supported.

– Effects are rendered in Sorting Layer 0 (sprites rendered into sorting layer > 0 need to be changed to use a lower sorting layer).

– This version only works with sprites, quad-based sprites and spine renderers.

For 3D objects use Highlight Plus.

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