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Hot Reload | Edit Code Without Compiling

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This is a paid asset, but now you can download the “Hot Reload | Edit Code Without Compiling” for FREE, Please keep in mind this package is provided only for learning purposes or to be able to test before buying the product, NOT FOR COMMERCIAL PURPOSES.

For more detail this asset from the Unity Asset Store: Click Here

Hot Reload Edit Code Without Compiling v1.12.8

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Hot Reload Edit Code Without Compiling v1.12.5

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Edit any C# function and get immediate updates in your game.

☑️ Unity Verified Solution

🏆 Unity Awards 2023 Nominee: Best Development Tool

Hot Reload allows you to instantly apply code changes, without compiling. Works in PlayMode, EditMode, and On-Device! Trusted by solo indie developers and massive studios alike – Hot Reload has already saved developers thousands of hours.

✔️  Supported Edits

Hot Reload supports the most common code edits, including:

Changing the logic of a method. You can use all C# syntax supported by your Unity Editor version, including C# version 8.
Adding a new method
Burst Compile/Unity Jobs
Debugger support
Editing generic methods
Editing statics/singletons
Editing function parameters. renaming, changing type, adding/removing parameters, etc
Editing async/await
Editing lambda functions
Editing properties
Editing partial classes
Any accessibility, including public/private/internal/protected
and much more…

For more details, visit the supported features page

ℹ️  The Asset Store version is for individuals and small teams. Unity Pro/Enterprise companies with more than 10 employees require a Business license. See the pricing page on our website for more details.

🎉 Easy setup

Download & Import – Download Hot Reload from the Unity Asset Store and import it into your project.
Run it – Click the ‘Start’ button to install and start Hot Reload
Done – Make changes and see immediate updates to your C# code! No project changes required!

🚀 Key features

Edit Any Function – If you have the C# code, Hot Reload can patch it instantly. Works with any text editor.
Seamless – Changes apply without requiring a domain reload. This means the game keeps running, with all variables intact, just like you’d expect.
Fast, Even on Large Projects – Changes apply in milliseconds, no matter your project size or complexity. Hot Reload has proven itself reliable on extremely large projects.
Unity Verified Solution – You can expect a robust and scalable solution with continued support for years to come.

USEFUL LINKS

Website
Documentation
FAQ
Unity Forum
Issue Tracker
EULA

LEARN MORE

Hot Reload is in constant development; we are continuing to add new features, and hope to eventually support most (if not all) possible C# changes.

If you have any questions or would like to provide feedback, you are welcome to do so on our Discord server, on the Unity Forum, or through the contact form on our website.

Additionally, you can follow our YouTube and Twitter accounts for more videos, tutorials, and feature showcases!

Please note that while we don’t enforce a restriction on the free trial for Unity Personal users, purchasing the asset really helps support us so we can continue developing the asset! Users that already previously downloaded the asset can keep using it indefinitely.

EULA

Please note, Hot Reload is governed by the license agreement at hotreload.net/legal/eula rather than the standard Unity Asset Store EULA. Please reach out to our support if you have any questions regarding licenses or anything similar.

SUPPORTED OPERATING SYSTEMS

Windows
Linux
Mac OS (Silicon and Intel)
SUPPORTED UNITY VERSIONS

2019.4 (LTS)
2020.3 (LTS)
2021.3 (LTS)
2022.1
2022.2
2023 (alpha)
Note: Hot Reload likely works on all versions in-between (eg. 2020.2); we just haven’t tested those versions.

SUPPORTED CODE CHANGES

Editing functions in monobehaviours, normal classes, partial classes, or static classes
Editing functions with any special keywords (virtual, override, abstract, etc.)
Editing async/await functions
Editing lambda functions
Editing getters/setters
Adding, editing, or removing constructors
Adding or renaming methods
Adding, editing or removing method parameters
Adding, editing, or removing method return types
Editing generic methods
Editing method type parameters for generic methods
Adding new properties, events or indexers
Edit accessibility modifiers (switch between public/private/protected/internal)
Change method from static to non-static and non-static to static
Adding new Unity event methods (Update, Awake, etc.)
Editing Unity jobs for any of the following types: IJob, IJobFor, IJobParallelFor, IJobParallelForTransform, IJobParticleSystem, IJobParticleSystemParallelFor, and IJobParticleSystemParallelForBatch
Reload on-device with mono scripting backend (Android, Standalone)

Limitations

Adding/editing/removing fields
Editing generic classes
Visual Studio debugger
Unity ECS support
Async method that are already executing are not patched – only new invocations will use the updated logic
Multiplayes libraries (Mirror, Fishnet, Photon etc.)
Reload on-device with IL2CPP scripting backend (iOS, WebGL)
Added methods don’t show in inspector until recompiling
Running multiple Editor instances with Hot Reload (ParrelSync)

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