Medieval Mega Pack Volume 2

by [email protected]

This is a paid asset, but now you can download Medieval Mega Pack Volume 2 for FREE, but please remember this package is provided only for learning purposes or to be able to test before buying the product, NOT FOR COMMERCIAL PURPOSES.

Detail this asset from Unity Store: Original Link

Medieval Mega Pack Volume 2 v2.0

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Update Version 2.0 is now here!
Here’s what’s new in 2.0:
– 177 New prefabs included! – 66 new castle pieces
– 5 special buildings (2 Barracks, 2 Chapels, and a Castle Keep)
– 3 more crate and barrel prefabs
– 12 fences
– 13 maps, scrolls, paper items
– 23 religious items for the chapels (benches, incense holders and sticks, podiums, etc )
– 12 fancier style chairs and tables
– 11 throne room props (king and queens chair, sconces, chandeliers)
– 3 chests
– 5 more houses
– 16 cliff prefabs (2 different variants)
– 8 new trees and bushes
– 1 extended demo scene of the Village cove, with a hidden keep in the mountains
– 1 New demo scene for Version 2.0
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This is a new pack, featuring new models, separate from my others.
Mega Pack means a large collection of modular pieces and props for vast scene creations!

I have included a public demo scene for all to try before you buy! Join my discord, and head over to the tab called #demo-scenes, and you’ll find a .zip file to download and play!
For more questions and or to play the demo, Please visit my Discord

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FEATURES:
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TEXTURE STYLE:
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– 2048 res textures.
– Overall style is a stylized realistic mix, great for medium to high quality games. Which fits well with either stylized or PBR type looks!
– Since im not a custom Shader artist by trade, most materials are standard materials. There is a water plane included, which is not animated. But instead just a simple plain with a texture for example purposes.
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PIPELINES:
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– This package was built using the standard built-in pipeline.
– There is one material type, which will not convert easily to an external pipeline, which is my leaves material. In my pack: Stylized Trees and Foliage , there is a URP Shader which i have made, and the trees included in this pack, are using the same style and texturing pattern as those trees!
– With that said, all other materials are using Unity’s standard material, which can easily convert to URP or HDRP with just a few clicks!
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TRIS and LODS:
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Tris counts range as follows:
– Small props, and furnishing = average from 12 tris – 2,500 tris, with LODS included
– Trees = around average of 6,000 – 8,000 tris at LOD 0 with multiple stages of LODs.
– Houses (With full interiors) = Prebuilt, full sized houses, can range anywhere from 18,000 tris – 30,000 tris on average.
– This package is less modular compared to my other packs, but with houses and other structures being prebuilt for you, this pack is great on draw calls, and carefully optimized.
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SCENERY:
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– There are a fair amount of props and nature prefabs to place in your scenes.
– Nature items ranging from small to huge trees, rocks and grouped rocks, ranging from small pebbles to larger boulders, bushes and flowers, and 1 grass and 1 yellow flower texture to paint detail onto your terrain scene!

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HOW MUCH IS INCLUDED IN VERSION 1:
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329 prefabs included!

– 5 barns and sheds
– 15 castle sample prefabs
– 12 barrels and crate prefabs
– 21 docks pieces
– 38 gates prefabs
– 9 gravestones
– 5 house awnings
– 30 pre-built houses (with full interiors)
– 4 candles
– 3 lanterns
– 18 various coins and coin piles
– 1 bulletin board
– 2 cart wheels
– 15 pumpkin prefabs
– 17 flower prefabs
– 14 rocks and boulder groups
– 24 trees, bushes and ivy
– 4 exterior benches
– 12 pottery vase prefabs
– 4 beds
– 18 book variants
– 28 bottles and jars variants
– 17 dressers and shelves
– 11 plates and cups
– 2 chimneys
– 11 walls paintings with frames
– 10 tables and chairs
– 2 filled demo scenes, one large, and one small.

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POST PROCESSINGS:
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– All screenshots, video, and public playable demo scenes are using Unity’s post processing!

Since post processing is not included by default, once you have downloaded from Unity’s package manager: To replicate what i have done, this is what i have set up to give your scenes a similar look:

Post Processing used = Color Grading set to “ACES” (and tweaked to lighten it up a bit, as aces can be a bit too dark sometimes), AO, some auto exposure for enhancing darker areas, light bloom, light vignette.

 

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