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MeshFusion Pro : Ultimate Optimization Tool

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This is a paid asset, but now you can download the “MeshFusion Pro : Ultimate Optimization Tool” for FREE, Please keep in mind this package is provided only for learning purposes or to be able to test before buying the product, NOT FOR COMMERCIAL PURPOSES.

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MeshFusion Pro : Ultimate Optimization Tool v1.1.0

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MeshFusion Pro is an innovative Asset that will significantly improve the framerate and performance of your Unity games.

MeshFusion Pro is a powerful optimization tool for Unity that uses a highly efficient method to combine objects in order to reduce draw calls and increase FPS.

MeshFusion Pro can be used to combine static objects as well as LODGroups. You can also create dynamic combined objects where, uniquely, each individual mesh can be moved at runtime and the new combined mesh will update automatically. Maintain the freedom of individual meshes while still getting the performance boost of a combined mesh!

MeshFusion Pro also divides the scene into cells and combines objects within them in order to enable more efficient Frustum Culling.

The Advantages of Using MeshFusion Pro:

Ease of use: Users simply need to attach a component to the objects they wish to combine. That’s it! MeshFusion Pro will take care of the rest. Automatic component attachment is also available via the MeshFusion Pro inspector.
Runtime support: MeshFusion Pro works both with objects that are in the scene initially as well as ones that are instantiated at runtime. It even works with procedurally generated objects.
Lightweight Meshes: Unlike many other mesh combiners, MeshFusion Pro optimizes the vertex buffer of meshes which reduces their memory usage by 50%, making them much faster to process.
SourceTracking: Use the combined source objects however you want, MeshFusion Pro will track and apply any changes to combined objects automatically.
Additionally, MeshFusion Pro comes with fully documented code so that you can better understand how it works and modify it to your own unique needs and expectations.

Combine Static, Dynamic and LODGroups
All Render Pipelines supported
All platforms supported
Lightmapping support
Runtime instance support
Cells-based
A really “easy to use”
“Lightweight” meshes
Tracking original objects
Documented API

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