This is a paid asset, but now you can download MF.SSGI – URP Screen Space Global Illumination – Occlusion & Raymarched shadows for FREE, Please keep in mind this package is provided only for learning purposes or to be able to test before buying the product, NOT FOR COMMERCIAL PURPOSES.
Detail this asset from Unity Store: Original Link
MF.SSGI – URP Screen Space Global Illumination – Occlusion & Raymarched shadows v1.1.4
What if URP was similar to HDRP? Looking for a real-time GI and occlusion solution that also runs on mobile? Look no further! MF.SSGI is easy to use, highly customizable, and runs on all platforms.
Description
MF.SSGI is a screen space global illumination solution that increases productivity and visual fidelity. Not only does it look great, but you can save valuable production time by replacing baked GI and light probes with real-time SSGI.
Play the WebGL demo here.
(For PC, make sure to run the browser on a dedicated AMD/NVidia GPU)
Thanks to the highly optimized HLSL Shadermodel 3 code, it runs on older hardware and does not require ray tracing (RTX/RX). This provides broad platform support across all major graphics APIs. This makes MF.SSGI unique compared to its competitors.
– Tested Unity versions:
– 2021.3.0f1
– 2021.3.12f1
– 2021.3.16f1
– 2022.2.0f1
– 2022.2.3f1
It’s also a great solution for Unity projects with dynamic environments where light baking is simply not possible. A common question is, “What happens if the light source moves off-screen?” No need to worry. Thanks to the reflection probe fallback feature, off-screen light sources are still processed.
Art settings are completely separate from quality settings and can be easily adjusted for each post-process volume override. This allows settings to be changed per scene or area, and platform-specific quality settings are externalized in a Scriptable object.
The visual debugger gives you a clear view of what’s going on under the hood, making it easy to test and improve your writing. This optimizes quality and speeds up development.
For more information, follow my progress on the Unity forum here.
Assets on display:
– Love sci-fi bases? Check out this awesome asset from Manufactura K4.
– Check out the amazing Sherman Waffle Studio assets licensed for use in this showcase.
– Big thanks also to Art Equilibrium for allowing us to use their Japanese street assets.
– Check out Little Chicken’s vehicle combat game BlitzGT
Technical Details
Supports deferred and forward rendering. Various projects are tested on WebGL, DX11/DX12, IOS/Android OpenGL ES 3.0/Nintendo Switch