This is a paid asset, but now you can download MultiFPS – Multiplayer FPS for FREE, but please remember this package is provided only for learning purposes or to be able to test before buying the product, NOT FOR COMMERCIAL PURPOSES.
Detail this asset from Unity Store: Original Link
MultiFPS – Multiplayer FPS v1.0.1
MultiFPS is a template project designed for creating multiplayer FPS games.
MultiFPS includes all the necessary features that multiplayer shooter needs. Synchronized gameplay, bots, scoreboard, in-game chat, and more
Play MulitFPS WebGL
Key features:
Synchronized FPP controller
8 items: Knife, Pistol, Rifle, Shotgun, SniperRifle, Grenade, Bomb, Rocket Launcher
Weapon recoil dependent on player movement, represented by crosshair
Melee attacks for every weapon
4 maps, where one of them is showcase for various features
4 Gamemodes: Deathmatch, TeamDeathmatch, TeamEliminations, Defuse
Separate UI for each gamemode
BotAI
Scoreboard, with kills, deaths and ping
Spectator mode, where you can spectate other players from first person perspective when you’re dead
Taking control over bots in your team when you are dead
Synchronized ragdoll with applying gun and movement force on death
Custom player position and rotation synchronization
Bullet penetration through players and selected environment objects
Object pooler for sparks created by bullet hits and other frequently used effects
Cosmetics for character model and items, with UI panel to select them
Pause menu
Mouse sensitivity, fov and audio volume sliders in pause menu
Lodout panel in pause menu, so player can choose which weapon he will have on next spawn
In game text chat
Support for new input system
ServerList – Rest API that will serve server list and boot multifps when player creates lobby from game client, just how it works in this demo
For networking MultiFPS uses Mirror, open-source networking solution for Unity games. It is client-server architecture.
MultiFPS is ready to be deployed on dedicated server, and fully works with WebGL.
To add/modify features basic knowledge of C# is required.
-There is one player prefab that gets loaded skins, not separate prefab for each skin. AI also uses same player prefab as normal players
-This asset is template project for multiplayer fps games, I does not come with any external lobby/matchmaking/user accounts system.
-Character model uses custom rig that does not match humanoid skeleton