Odin Validator

by [email protected]

Find and fix errors in Unity with Odin Validator, the most powerful validation tool ever made for Unity.

For more detail this asset from the Unity Asset Store: Click Here

This is a paid asset, but now you can download the “Odin Validator” for FREEPlease keep in mind that this package is provided only for learning purposes or to test before buying the product, NOT FOR COMMERCIAL PURPOSES.

Odin Validator v3.3.1.4

VIP Only

Odin Validator scans your project for issues and helps you fix them as they happen. It does only what you want, when you want it to, and is flexible, extendible and fast enough to be a crucial tool in any project, whether small, large or enormous.

Requires Odin Inspector

The Asset Store version is for entities or companies with revenue or funding less than $200k in the last 12 months. Enterprise options are available here. Odin Validator is governed by the license agreement at odininspector.com/terms, not the standard Unity Asset Store EULA.

OdinInspector.com: Learn more about Odin Validator
Unity Learn: Get started quickly
Manual: Learn more
Trial: Try it out before you buy it
Support: We’re always ready to help
Roadmap: What’s next?

HIGHLIGHTS

Live background validation
Extendable issue fixing and bulk fixing
Create and switch between validation profiles
Extremely extendable and customizable
Create rich issue reports with metadata, fixes, scene widgets and more
Use automation hooks to run at play, build or load time
Export validation results to HTML and JSON reports
Highly performant – runs smoothly even in projects with hundreds of thousands of issues

BUILT-IN VALIDATION

Detect missing references
Detect broken assets
Detect duplicate components
Detect invalid layer assignments
Detect shader compiler errors
Detect broken materials
Detect renderers with invalid materials
Detect invalid transform positions
Detect broken prefab connections
Detect scenes not in build settings
Detect use of obsolete components
Detect missing scripts
Detect invalid UnityEvent methods

VALIDATION ATTRIBUTES

Required
Required In
Assets Only
Min Value
Max Value
Range
Obsolete
Disallow Modifications In
Child Game Objects Only
Scene Objects Only
Require Component
Validate Input
File Path
Folder Path
Min Max Slider
Dont Validate

Technical details
Extendible, customizable, and can be run from anywhere with a single API call!

Automated Validation

Easily automate running hand-picked validation profiles on build, on play, on project startup or from your build server.

Straight-forward API

Invoke the validator API manually, for example as part of your custom scripted build pipeline. Run entire profiles that scan multiple scenes and thousands of assets, and get their validation results immediately, in a single API call.

Extendible Validation System

Create your own custom validators for anything imaginable. Want the names of all root game objects in your scenes to start with “_Root”, or want all strings in the project to contain the word “supercalifragilisticexpialidocious”? Anything is possible!

Customizable Validation Profiles

Easily set up custom validation profiles using our set of pre-built, richly configurable profile types, or write your entirely own validation profile logic to suit your project’s particular needs.

Smart Overview

Search, filter, sort and order scan results to get the perspective you need. The validator handles scene switching and saving as you select individual items, letting you easily and freely navigate between all issues with no hassle and no delay.

 

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