Placer 2 – Procedural&Manual Level Designer

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Placer is a spawning system, capable of speeding up your level design by a tremendous amount of time. with placer, instead of spending hours on placing objects, you can do it with one click!

For more detail this asset from the Unity Asset Store: Click Here

This is a paid asset, but now you can download the “Placer 2 – Procedural&Manual Level Designer” for FREE, Please keep in mind this package is provided only for learning purposes or to be able to test before buying the product, NOT FOR COMMERCIAL PURPOSES.

Placer 2 – Procedural&Manual Level Designer v1.1.2

VIP Only

All you need to do is click Shift+Ctrl(/cmd)+Alt, and you are inside of the placer manager. from there, the sky’s the limit. Open/add any Placer Tool by just clicking a button, and then using some premade settings (that you can switch between (and add your own)) make your world shine! to make your own prefab palette (a scriptable object used by most spawners, that holds all of the info about how to spawn specific prefabs), all you need to do is drag the prefabs into a slot, and the tool is going to set up the rest.

With Placer, you can populate your scene with any objects quicker than ever before (so you can create realistic forests (with the avoidance of cities), and populate those with rocks with one click 🙂 )

Do you want to create beautiful buildings? using the paint feature (with custom grid snapping, and many easy shortcuts), you can create a building in seconds!

Don’t you have any non uniform shaped places in your game? well just place a few points and populate that shape with the free form spawner.

Does your map have biomes that you would like to populate with diffrient objects? no problem! with Placer 2 you can spawn based on the surface color with the color spawner!

Is your urban city looking plain? How about covering it with some props using physics? With placer you can simulate physics in the editor! if you so desire you can even drag a handle like a regular transform and let the physics allighn the object to a surface when it collides.

You made a mistake? you could just undo it… but isn’t replacing it with another object cooler, and faster? (you can do that too)

Maybe you have a cool park, that you would like to surround it with trees/walls? With the bezier curve spawner (cubic, quadratic, linear modes) you can do so within seconds!

Do you want to add a few props to your cities? using the advanced paint feature of placer, you can easily do that in seconds

Do you have buildings? I bet having a wall/fence would be nice, wouldn’t it? well no problem placer has automatic creation of those (by painting, or even along a spline!)

Do you want to create a procedural world filled with islands? oh well that is just perfect you have clicked on this asset, of course it is equipped with an amazing procedural placing system, capable of creating realistic islands (or any other place) in runtime or editor.

Do you have a need to make that boring tutorial text more immersive? now you can with out-of-the-box 3D text spawner!

Do you have a problem with painting your huge terrain with grass correctly? with placer you can do that with one click (with avoidance of certain terrain layers textures), to big normal angles, and objects)

Are your forests looking plain? well no more, as now you can use all Placer spawners, and then convert the spawned objects to terrain trees!

Placer setup is insanely simple, as it even has snap distance automatic detection, and more to make your life easier.

From the tests multiple testers and I made, with this tool, your level design is bound to be at least x10 times faster!

Placer script structure allows you to use Placer Curves/Noise/Grid for any purpose, since the source code is provided. Placer contains many algorithms like performant distance avoidance or wall spawning (and so much more!), that you can use from anywhere!

—– functions —–

– procedural placing

– object painting (with a brush, and multiple modes)

– wall/fence generation (with a brush, with posts/pickets/rails)

– color spawner (spawn based on the surface color)

– object physics painting

– object physics handle (like transform handle but with physics on collision)

– placing along a spline (bezier curve)

– Noise Placing

– Grid Placing

– Poisson Sampling Placing

– Free Form Placing

– mass terrain detail placing

– 3D text spawning

– convert the spawned objects to terrain trees

 

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