Raymarcher

by [email protected]

Raymarcher is a universal, cross-platform renderer that features a complete framework for manipulating signed distance functions and volumetric data. The renderer includes a fully customizable material pipeline and comes with an out-of-the-box toolkit library, encompassing a simple voxel system, particle tracking and a series of mesh-to-volume data converters.

For more detail this asset from the Unity Asset Store: Click Here

This is a paid asset, but now you can download the “Raymarcher” for FREE, Please keep in mind this package is provided only for learning purposes or to be able to test before buying the product, NOT FOR COMMERCIAL PURPOSES.

Raymarcher v2.1.0

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Description
Raymarcher is a universal, cross-platform renderer that features a complete framework for manipulating signed distance functions and volumetric data. The renderer includes a fully customizable material pipeline and comes with an out-of-the-box toolkit library, encompassing a simple voxel system, particle tracking and a series of mesh-to-volume data converters. Ready for Unity LTS 2022, 2023 and 2024 (Preview).

Official Website • Documentation • Overview • Contact

Join my official Discord server for realtime support.

Key Features:

One-click setup
Simple and user-friendly interface
Collection of SDF primitives, fractals, and volumes
Collection of well-known SDF modifiers and boolean operations
Built-in standard material library
Built-in rendering filters
Complete toolkit for simple voxel manipulation
Mesh-to-3D volume converter tools
Cross-platform support, including VR, mobile & WebGL
Compatibility with all Unity render pipelines (Built-in, URP, HDRP)
Complete video documentation series
Real-time support and access to unlimited updates
Original example content

Downloadable Tech Demos (Win/Mac)

> Fractal Sailor | Tiny Voxels <

… and more here.

Please read the official documentation carefully before purchasing the package, especially the Warning/Limitations section as the Raymarcher utilizes the full potential of GPUs.

Raymarcher offers a variety of tools for manipulating volumetric data, ready for designers and non-programmers. Enhance your environment with volume clouds, fluid/smoke particles, real-time fractals, voxel volumes, or simple blobs using signed distance fields. Raymarcher features a custom material pipeline and a standard material library, enabling you to create unique visuals beyond imagination. Upgrade your project to the next level.

Technical details
Raymarcher supports all platforms (PC, Consoles, PC-VR, VR-Standalone, Mobile, WebGL). However, it is important to note that certain platforms do not support all features that Raymarcher offers. For instance, if you are targeting VR-Standalone, Mobile, or WebGL, working with voxels or using advanced materials such as PBR or volume clouds is not supported.

Raymarcher is compatible with all Unity render pipelines (Built-In, URP, HDRP). However, VR for URP and HDRP is still in an experimental version. Therefore, building commercial or production-ready products for VR on these render pipelines is not recommended.

Please read more about technical limitations and benchmarking here.

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