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Real Landscapes – Valley Forest v1.0.2 (Latest version)
Create beautiful winter forest landscapes with this large collection of over 170 prefabs. Vegetation models with high-res textures and easy to use custom wind system and dynamic snow coverage.
High quality vegetation, rocks, plants and wood debris models and textures. Suitable for first and third person perspectives.
Custom, easy to use wind system and dynamic snow coverage for foliage and props make this pack very versatile and allow you to make snowy and non-snowy environments.
Shaders created with Amplify Shader Creator let you easily tweak further the shaders exactly to your needs.
Compatibility
Built-in Renderer (Unity 2019.4 or newer)
URP 7.5 (Unity 2019.4) to URP 10 (Unity 2020.3)
HDRP 10.4 (Unity 2020.3)
Known Limitations
(Built-in RP) SSAO will produce visual artifacts around geometry using Leaf Translucency shader due to Unity limitations. Using MSVO instead of SSAO is recommended.
Snow controller does not affect the terrain as the pack does not include a custom terrain shader.
All trees are LOD’ed into up to 4 levels depending on the asset, with last LOD being a cross billboard.
Custom vegetation and snow coverage shaders created with Amplify Shader Editor:
– Standard Snow
– Bark Shader
– Bark Tessellation Shader
– Double Texture Bark Shader
– Double Texture Bark Tessellation Shader
– Leaf Shader
– No Translucency Leaf Shader
Assets:
– Birch Large: 2
– Birch Medium: 4
– Birch Small: 4
– Birch Saplings: 2
– Oak Large: 2
– Oak Medium: 4
– Oak Small: 7
– Pine: 5
– Pine Saplings: 3
– Spruce Large: 2
– Spruce Medium: 6
– Spruce Small: 5
– Plants & Grasses: 43
– Tree Stumps: 5
– Tree Logs: 2
– Fallen branches/wood debris: 18
– Pinecones: 4
– Rocks: 4
– Stones: 7
– Soil Cliffs: 5
– Pebbles: 8
– Snow Mounds: 2
– Background Mountains: 6
– Village Buildings: 7
– Village Props: 15
Total number of prefabs: 170+
Texture dimensions: Varying depending on assets, most commonly 4096×4096 and 2048×2048
Number of textures: 230+
Polycounts:
Large trees: 9k – 17k tris
Medium trees: 3k – 9k tris
Small trees: 300 – 4k tris
Clutter: 100 – 2k tris
Grass, plants: 50 – 400 tris
LODs: 1-4 levels, depending on asset complexity
Shader Model 3.0 and greater or 4.3 and greater when using tessellation.