Rocky Hills Environment – Mega Pack

by [email protected]

This is a paid asset, but now you can download Rocky Hills Environment – Mega Pack for FREE, but please remember this package is provided only for learning purposes or to be able to test before buying the product, NOT FOR COMMERCIAL PURPOSES.

Detail this asset from Unity Store: Original Link

Rocky Hills Environment – Mega Pack v4.0 (Latest version)

Download Now

Rocky Hills Environment – Mega Pack is a 3D art package with simple and fast foliage shader solutions for artists. Includes third-party tools.

High-quality, semi-realistic 3D environment art package for games and 3D applications version 4.0. Little to no photo source material as most textures are made using Substance Designer or hand-painted. Assets are well optimized as 4k atlases make it light for GPU and memory while prefabs contain LOD levels.

Follow the development thread for more info and possible new resources/updates:

Development Thread

Compatibility

The main pipeline used is the Built-in Render Pipeline”.

By purchasing this pack, you will get a free upgrade to the (SRP: URP + HDRP) version: Rocky Hills Environment – Mega Pack (SRP)

The vegetation contains and works with the third-party tools Custom tree importer (CTI) which is compatible with Advanced Foliage Shader. The custom tree importer shaders provide realistic-looking wind and foliage with minimum performance impact so there is a good possibility of use on lower-end platforms.

(TFS – Toby foliage shader) is a new lightweight, fast and simple shader for vegetation made in the Amplify Shader editor. Works in URP and HDRP. *Read more in the “releases” tab.

Features and version updates:

• Features

• PBR materials and 4k texture atlases, light for GPU and memory

• Unique cliff meshes with 4 LOD levels

• Modular boulders with 4 LOD levels

• 1227 prefabs total (optimized meshes, merge prefabs, and more)

• Over 500 models

• A variety of ground tiles for summer, fall, and winter

• Unique wood texture tiles

• Unique 4k tree bark texture with roots

• 20 particles

• 17 Amplify shaders

• Editable amplify shaders:

– Detailed Map Coverage Snow (detailed map + customizable animated sparkles, supports tessellation)

– Detailed Map Coverage Moss (detailed map + dry and healthy color, supports tessellation)

– Snow Foliage (simple shader for snow-covered plants)

– Simple Snow Triplanar

– Ice shader

– Running water shader

– Custom Standard (Tessellation)

– 3 New (TFS) foliage shaders: grass, bark, and leaves

• Mesh and ground splats including snow

• Summer, fall, and winter seasons for all assets

• 146 trees and 156 bushes

• 80 new ground plants

• New (TFS) plants, trees, and bushes (208 models)

• High-quality grass models with variations and wind including “terrain versions”

• All trees and plants have realistic wind and shading

• 6 Example scenes

General Information

*Please read the setup instructions provided in PDF format or watch the video tutorial before you start!

For questions follow the thread or contact me via email: [email protected]

Total triangle count of a prefab (all LODS)
(ex: GenericCliffBRHE – LOD0 *1112(T) + LOD1 *941(T) + LOD2 *761(T) = 2814(T))

Cliffs and rocks:

– BoulderRHE: 922 triangles

– CaveRHE: 1145 triangles

– GenericCliffARHE: 4158 triangles

– GenericCliffBRHE: 2814 triangles

– GenericCliffCRHE: 4756 triangles

– GenericCliffDTopRHE: 2912 triangles

– ModularCliffARHE: 8212 triangles

– ModularCliffBRHE: 7348 triangles

– ModularCliffCRHE: 11084 triangles

– ModularCliffERHE: 2772 triangles

– LowRockMediumRHE: 1817 triangles

– RockDetails All: 490 triangles

– RockMediumBRHE: 1804 triangles

– RockMediumCRHE: 702 triangles

– IrregularStones All: 6170 triangles

Props:

– GenericTree_TrukRoots: 10314 triangles

– GroundSplatBRHE01: 4969 triangles

– GroundSplatBRHE02: 4250 triangles

– GroundSplatBRHE03: 7407 triangles

Vegetation

– BeechTree01Summer: 8278 triangles

– BeechTree02Summer: 27067 triangles

– BeechTreeOldSummer: 44180 triangles

– GenericTreeSummer01: 23106 triangles

– BeechBushDSummer: 7703 triangles

– GenericBushASummer: 988 triangles

– GrassASummer01: 180 triangles

– FlowersA_Summer: 60 triangles

Textures

– Texture sizes: 4096 x 4096px (the majority of the texture atlases); 2048 x 2048px, 1024 x 1024px, 512 x 512px, 256 x 256px (tile textures, smaller texture atlases, particles and splats)

– Texture formats: “Tif” (all texture with alpha and merged maps ((Metalness, Ao, gloss)/masked maps)), “Png” (all albedo, normal maps and height maps)

(Number of textures counting only the albedo for each material):

– 1k, 512, 256 Textures: 28 Including ground tiles, particles, and splats

– 2k Textures: 56 Including ground tiles and smaller atlases

– 4k Textures: 13 Including large atlases, props, and trees

Other information

Rigging: No

Animation count: 0

UV mapping: Yes

LOD information: 4 LODS

Types of materials and texture maps: PBR

Related Posts

Leave a Comment