Sequine – Sequencing, Animation, and Visual Scripting

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Sequine is a general sequencing tool and visual scripting for Unity. You can also play animation clips on demand without the restriction of Animator Controller!

For more detail this asset from the Unity Asset Store: Click Here

This is a paid asset, but now you can download the “Sequine – Sequencing, Animation, and Visual Scripting” for FREE, Please keep in mind this package is provided only for learning purposes or to be able to test before buying the product, NOT FOR COMMERCIAL PURPOSES.

Sequine – Sequencing Animation and Visual Scripting v1.3.2

VIP Only

Description
Here is what you can do with the sequencing tool:

Sequence animation clips directly without the restriction of Animator Controller
Sequence text animations with stackable behaviour
Sequence script function/command execution
The sequence can be in any kind of Unity object, be it in MonoBehaviour, ScriptableObject, and even PlayableAsset as in Timeline Clip!

FEATURES

Play Animation On Demand

Play animations on demand without relying on Animator Controller. You can even utilize this without our sequencing system to implement your own animation system. It also comes with a visualized debugger to track the animation progress and blendings on each layer.

Command Execution Sequencing

Sequence your command/function executions using node-based editor. You can also create a branching flow and parallel flow.

Text Animation

Using TextMeshPro, Sequine also has a stackable text animation tool with some presets available. You can also code your own custom text animation behaviour.

Call it Anywhere

You can call the sequence from anywhere, be it from MonoBehaviour, ScriptableObject, or Timeline. It can even be called across different scenes.

Customizable

Sequine already comes with essential commands, but in case that’s not enough for you, you can also add your own custom command.

Preserve Global Data

Sequine also has built-in global data management that stores predefined variables that can be modified during runtime, and can be saved or loaded.

SUPPORT

• Full documentation website available

• Discord channel

Have an idea or feature request? You can join our Discord channel, and post your idea there!

Asset uses Unity-Chan! Model under the original EULA “Unity-Chan License (UCL)”, Odin Serializer under the “Apache License”, and OneOf under the “MIT License”; see Third-Party Notices.txt file in package for details.

COMPATIBILITY

API compatibility level .NET 4.x / .NET Framework is required

 

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