Sonity – Audio Middleware

by [email protected]

Sonity is an audio middleware giving you full control of your sound, all within Unity. Balancing ease of use with advanced features it will help you to quickly make your game sound good.

For more detail this asset from the Unity Asset Store: Click Here

This is a paid asset, but now you can download the “Sonity – Audio Middleware” for FREEPlease keep in mind that this package is provided only for learning purposes or to test before buying the product, NOT FOR COMMERCIAL PURPOSES.

Sonity – Audio Middleware v1.0.5

VIP Only

Description
Website | Video Tutorials | Documentation | Discord | FAQ

Sonigon – Free Trial <- Try Sonity out for free!

Components for triggering sounds without code.
Live-edit and multi-edit everything with scripable objects.
Use SoundParameters to control your sound in realtime.
Automatic asset creation and reference finder.
Music functionality like playlists, stems and intros.
Visually debug sounds live in-game.
Custom DSP filters and distortion per voice.
Highly optimized system with IL2CPP support.
Fully documented source code provided.
Developed and used in commercial games.
Crafted with my experience as a game audio professional.

Sonity is supported and tested on Unity version 2018.3.0 or higher

Works in WebGL (everything except DSP distortion/lowpass/highpass).

Disabling domain reloading in the “enter play mode options” is supported.
Technical details

Unity 2022, 2021, 2020, 2019 and IL2CPP -> Fully supported.

Unity 2018.3.0 or newer -> Everything works except “Debug SoundEvents Live (In Scene View)” and Terrain example. Minor GUI tweaks for compatibility.

WebGL -> Everything works except DSP (distortion/lowpass/highpass).

Disabling domain reloading -> in the “enter play mode options” is supported.

Support for Adressables -> adding and deleting SoundEvents in runtime is supported since Sonity 1.0.5.

 

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