Sound Reactor Pro introduces MIDI file playback. MIDI Note Events and their Velocities are converted to a 128 note spectrum. This means precise control for up to 128 isolated frequencies that can be used to trigger events and drive property values.
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Sound Reactor – Pro v1.1.10
Description
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See Upgrade Notes for upgrade instructions and all version history.
Sound Reactor Pro is a tool that makes it easier than ever to make events and properties in Unity react to audio and MIDI events.
Sound Reactor Pro introduces MIDI file playback. MIDI Note Events and their Velocities are converted to a 128 note spectrum. This means precise control for up to 128 isolated frequencies that can be used to trigger events and drive property values.
Only interested in making audio visualizers or rudimentary rhythm games? Check out Sound Reactor – Standard!
Can’t make up your mind? See the Product Comparison page!
Technical details
USES
Create stunning audio visualizers
Create professional grade rhythm games
Create light sequences, color changes, camera changes. The list goes on!
FEATURES
MIDI file playback that converts notes and their velocities to a spectrum that properties and events can accurately react to
Custom MIDI event handlers can be written to handle events manually
Plays MIDI files in sync with audio files
All features incuded in Sound Reactor – Standard
MIDI SUPPORT
Supports MIDI type 0 and 1 files
Does not play sound*
Does not support MIDI I/O
Please refer to the technical section of the manual for a more comprehensive list of supported MIDI features.
INCLUDES
Documentation
Source Code
Examples (various visualizers, simple rhythm game)
Every visualizer seen in “Sound Reactor – Highlights” and “Sound Reactor Pro – Highlights”**.
REQUIRES
Third party DAW or MIDI sequencer to create MIDI files
Some programming experience when writing custom property drivers and MIDI event handlers
OPTIONAL
Third party MIDI to audio renderer***
COMPATIBILITY
Tested with Unity 2019.4 through Unity 6. When upgrading to a custom SRP, SoundReactor itself works 100%, but the RhythmGame and EventDriverSetup demos have issues with Canvas and the Standard Shader.
Vector shapes don’t work with the Scriptable Render Pipeline
Audio spectrum visualizers don’t work with WebGL, but audio playback and MIDI syncing does.
* To hear audio with MIDI, a pre-rendered audio file must be played in sync with the MIDI using the AudioMidiSync component, or other such custom component.
** The glow in these videos are using the Post Processing Stack, which is not included with Sound Reactor.
*** Converts MIDI files to an audio file.