Spine Asset Packs

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Detail this asset from Esotericsoftware homepage: Original Link

This is a paid asset, but we’ll share Spine Asset Packs Free for you. Enjoy!!!

Spine Asset Packs v2019.3 (Hitman & Gunman)

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Spine Asset Packs jump-start game development by providing fully rigged Spine skeletons and accompanying art that can be dropped directly into a game. The Spine project files are included, allowing the animations to be customized or new animations to be created as needed. The art can be completely replaced if a different style is required while still making use of all the animations.

While Asset Packs are useful no matter which runtime is used, as a bonus for Unity users each Asset Pack includes a Unity project loaded with features: character controllers, physics integration, sounds effects, and more. This project can provide a game’s entire foundation, freeing up resources to focus on gameplay, art, story, and other important aspects.

1. Hitman
Hitman is an easy to understand character with animations for your basic platformer needs: run, jump, punch, wall slide, and more. The provided Unity character controller integrates the Hitman animations with player input and Unity physics, providing a solid foundation for a platformer or similar side scrolling game.

Compatible with Spine Essential. A version of the project which uses IK is included for use with Spine Professional.

Details
Hitman is rigged as a basic Spine skeleton, making it a valuable tool for exploring how to setup a character for use in-game. Animations are included for basic platformer actions such as walk, run, and jump. There are also advanced movement animations for wall sliding, jumping off walls, balancing at the edge of a platform, and more. Lastly, there are multiple punch attack animations, an uppercut, downward slam, and a head stomp.

The Unity project ties the Hitman animations together with a character controller that is integrated with Unity’s physics. This accepts input from the player and plays the animations at the correct times, resulting in the mechanics expected from a platformer game.

Animation list
Idle
Walk
Run
Jump
Fall
Edge balance
Wall slide
Slide
Three punch combo
Uppercut attack
Slam attack
Unity 5 project
Platformer character controller
Platformer movement
Air jump
Wall slide and wall jump
Head stomp enemies
Slam and multiple punch attacks
Supports keyboard, gamepad, InControl, and Rewired
Slow motion
Platform types
One way
Fall through
Moving
Treadmill
Special effects
Movement dust
Attack impacts
Ghosting
Sound management system
Manages audio sources
Pitch shifting for slow motion

2. Gunman
Gunman is a character with basic platformer animations plus a jetpack for flying and multiple weapons for shooting. The provided Unity character controller integrates the Gunman animations with player input and Unity physics, providing a solid foundation for a platformer or similar side scrolling game which includes flying.

Spine Professional is required. Gunman uses IK and other Spine Professional features, so the project isn’t compatible with Spine Essential.

Details
Gunman is rigged using IK to adjust the head and torso when aiming weapons. Animations are provided for basic platformer running and jumping, as well as for flying with a jetpack. Gunman has four weapons, each with unique animations to shoot, reload, and switch weapons. The weapons animations are combined by applying them on different tracks.

The Unity project ties the Gunman animations together with a character controller that is integrated with Unity’s physics. This accepts input from the player and plays the animations at the correct times, resulting in the mechanics expected from a platformer jetpack game.

Animation list
Idle
Walk
Walk backward
Run
Jump
Fall
Jetpack
Aim
Shoot
Reload
Weapons
Pistol
Shotgun
Rifle
Rocket launcher
Unity 5 project
Flying character controller
Platformer movement
Air jump
Jetpack with air control
Change weapons and shoot
Head stomp enemies
Supports keyboard/mouse, gamepad, InControl, and Rewired
Jet thruster system
Manages flare size, particle emission, and audio volume
Slow motion
Platform types
One way
Fall through
Moving
Treadmill
Special effects
Muzzle flash, bullet trails, shell casings
Jetpack particles
Ghosting
Sound management system
Manages audio sources
Pitch shifting for slow motion

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