Spline Tools for MapMagic & MapMagic 2

by [email protected]

This is a paid asset, but now you can download Spline Tools for MapMagic & MapMagic 2 for FREE, but please remember this package is provided only for learning purposes or to be able to test before buying the product, NOT FOR COMMERCIAL PURPOSES.

Detail this asset from Unity Store: Original Link

Spline Tools for MapMagic & MapMagic 2 v3.1.0

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Extension for MapMagic to generate splines with pathfinding that offers lots of customizability.

This is an extension to MapMagic and MapMagic 2, a node based procedural and infinite map generator for Unity. It enhances MapMagic’s capabilities by adding a set of new generators as well as a graph-based state of the world.

An existing installation of MapMagic or MapMagic 2 is required in order to use this extension!

Be aware that this asset is not related to the MM2 Splines module. Only the free MapMagic 2 core asset is required, yet additional features are available with the Objects and the Biomes modules.

This extension will allow to generate POI (Point Of Interest) and splines between them, based on the user’s rulesets, all together defining the WorldGraph. This graph can then be used to modify the terrain, scatter objects or do operations on it at runtime via the API.

Depending on the used generators these splines could be used for a roads, or, with the integration of R.A.M., for rivers. Splines can also be generated within the area of POI to e.g. create villages.

Note that this Worldgraph is conceptually limited to a predefined area and will not generate to infinity.

Attention: MapMagic 2 does not yet officially support third party generators, so every MM2 update may break the integration with this asset. Until this has changed, the MM2 integration should not be considered stable yet.

Features

### Connections / Roads / Paths

– Scatter POI randomly in the world that meet the specified criteria

– Manually place POI and connect them with the randomly scattered ones

– Connect POI across multiple chunks with lots of configuration options for the pathfinding algorithm

– Create a texture mask following the paths

– Flatten & carve the terrain along the paths

– Scatter new POI around existing POI and connect them to create villages

– Flatten area around POI across chunk borders – Use random or predefined stamps to flatten the terrain around a POI or any object

– Scatter objects along paths (eg. trees, houses in village)

– Create multiple independent graphs

– Use dedicated connections to create valleys or waterways

– Scripting API (graph traversal, waypoints, etc.)

– Basic support for MapMagic 2 Biomes (requires MapMagic 2’s Biomes module)

 

### Rivers & Lakes (Unstable)

Be aware that these features are still flagged as ‘Unstable’!

Requires R.A.M or R.A.M 2019!

– Generate rivers that flow naturally and follow the terrain

– Rivers can end in lakes, the sea or dry up

– Lakes will automatically be placed when rivers can’t flow downhill anymore

– Lakes fill up the terrain and can overflow to create new cascading rivers

– Integration with River Auto Material and River Auto Material 2019

– route roads around lakes and across rivers or create endpoints for bridges

[Documentation] [Bugs / Feature Requests] [Website] [Discord] [Twitter]

Comes with full source code!

Third party assets were used in the screenshots and are not included.

 

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