This is a paid asset, but now you can download Stylized Caves for FREE, but please remember this package is provided only for learning purposes or to be able to test before buying the product, NOT FOR COMMERCIAL PURPOSES.
Detail this asset from Unity Store: Original Link
Stylized Caves v2.0
Stylized cave includes a set of rooms, corridors and objects with custom shaders. 2 demo scenes is included.
My assets are also available for direct purchase: 30%cheaper price, faster support, custom work availability.
Sometimes I just gift available Unity asset store vouchers to community/subscribers! Vouchers is not for sale, reviews, or anything else, Just catch the moment of drop and use.
https://boosty.to/kumabeer
Built-in and URP is supported.
This asset contains:
Base toon metallic shader(Custom lighting/non-pbr) uses Diffuse and Normal with optional features:
Metallic(Diffuse A-channel mask)
Emissive(Additional map)+parallax feature(Diffuse A-channel mask)
Base toon metallic blendshader(same as previous but with another objects blending feature; shadow casting is not supported)
Sand/snow shader
Worldspace triplanar shader with sand/snow covering feature.
More than 250 prefabs!
32 Cave parts models(rooms, corridors, objects)with lods-check technical details.
5 Chest models
3 Crystal models
8 Stone models(with lods)
13 Vegetation models(mushrooms, flowers-with lods)
24 Wooden objects(some with lods)
Textures:
Stones diffuse+normalmap(1024×1024)
Chests diffuse(5 variants)+normalmap(1024×1024)
Crystals diffuse+emissive(512×512)+normalmap(1024×1024)
Walls diffuse+ice variant+normalmap(1024×1024)
Ice diffuse(512×512)
Detail stone(+ice variant)+detain normalmap(1024×1024)
Sand diffuse(1024×1024) +Snow variant(512×512)+normalmap(1024×1024)+sand noise(128×128)
Skull diffuse+normalmap(256×256)
Vegetation diffuse(2 variants)(256×256)+emissive()2 variants)+normalmap(512×512)
Wooden objects diffuse+normalmap(1024×1024)
VFX alphas(2)(512×512)
For using URP unpack “URP shader+material(2019.4.9f1)” after import.
*All cave models and some object models have lods.
Cave LOD-levels (triangles)
Big room 01-LOD0 40896;LOD1 6869
Big room 02-LOD0 17206;LOD1 2632
Big room 03-LOD0 18939;LOD1 2323
Middle room 01-LOD0 12881;LOD1 2269
Middle room 02-LOD0 7545;LOD1 1248
Middle room 03-LOD0 13996;LOD1 2306
Middle room 04-LOD0 7840;LOD1 1355
Middle room 05-LOD0 11351;LOD1 2004
Middle room 06-LOD0 11478;LOD1 2111
Small room 01-LOD0 4041;LOD1 793
Small room 02-LOD0 3381;LOD1 557
Wall 01-LOD0 2790;LOD1 406
Wall 02-LOD0 2790;LOD1 407
Wall 03-LOD0 2790;LOD1 406
Wall 04-LOD0 1493;LOD1 212
Corridor 01-LOD0 5800;LOD1 872
Corridor 02-LOD0 5808;LOD1 873
Corridor 03-LOD0 5818;LOD1 873
Corridor 04-LOD0 5804;LOD1 872
Corridor corner 01-LOD0 5818;LOD1 873
Corridor corner 02-LOD0 5808;LOD1 872
Corridor fork 01-LOD0 11295;LOD1 1717
Corridor stair 01-LOD0 5804;LOD1 872
Stair 01-LOD0 3242;LOD1 666
Stair 02-LOD0 3242;LOD1 666
Stair 03-LOD0 3242;LOD1 666
Stair 04-LOD0 3242;LOD1 678
Column 01-LOD0 1251;LOD1 190
Upland 01-LOD0 1859;LOD1 369
Upland 02-LOD0 5784;LOD1 804
Upland 03-LOD0 5786;LOD1 792
Upland 01-LOD0 1251;LOD1 190
Upland stair 01-LOD0 696;LOD1 180
Stones LOD-levels (triangles)
Stone 01-LOD0 366;LOD1 108
Stone 02-LOD0 612;LOD1 130
Stone 03-LOD0 744;LOD1 136
Thorn 01-LOD0 174;LOD1 68
Thorn 02-LOD0 253;LOD1 86
Thorn 03-LOD0 296;LOD1 107
Stonegroup01-LOD0 4336;LOD1 794
Stonegroup02-LOD0 3552;LOD1 1284
Vegetation single polycount: 100-300tris(LOD1: 20-150 tris)
Glowing Flower Group 01-LOD0 1840;LOD1 610
Glowing Flower Group 02-LOD0 14088;LOD1 5264
Mushroom 03 Group 01-LOD0 1440;LOD1 576
Mushroom 03 Group 02-LOD0 968;LOD1 392
Mushroom 04 Group 01-LOD0 1080;LOD1 250
Mushroom 04 Group 02-LOD0 1280;LOD1 260
Wooden objects-small props: 20-2000 tris
Scaffolding path 01-LOD0 1334;LOD1 192
Scaffolding path 01-LOD0 1374;LOD1 218
Scaffolding path 02-LOD0 2600;LOD1 380
Platform 01-LOD0 2586;LOD1 252
House 01 exterior-LOD0 11175;LOD1 924
House 01 interior-9398 tris
Skull-LOD0 2034;LOD1 950
Chests polycount: 800-1200 tris
Crystals polycount: 30-700 tris