Stylized Pirate Port City (Modular)

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This is a paid asset, but now you can download Stylized Pirate Port City (Modular) for FREE, Please keep in mind this package is provided only for learning purposes or to be able to test before buying the product, NOT FOR COMMERCIAL PURPOSES.

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Stylized Pirate Port City (Modular) v1.0

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Stylized Pirate Port City (Modular) is a high-quality, modular asset pack including a wide variety of easy-to-assemble modular building assets and high quality props.

Stylized Pirate Port City (Modular) is a high-quality, modular asset pack including a wide variety of easy-to-assemble modular building assets and high quality props. You can quickly iterate between mesh and material variations to populate and polish your game environment.

Environment is made by talented StylArts Team.

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Features:

High Attention to Details
Unique Concepts of Assets
High Quality Assets
Gameready / Optimized
Controllable parameters in Material Instances
Modular Building Assets and Variations
Material Variations and Vertex Paint For Some Assets
Easily controllable parameters in Material Instances
Number of Unique Meshes: 201

Collision: Yes

LODs: Yes

Average Poly Count: around 1K up to 60K

Texture Map Types: Base Color / Diffuse, Normal, Smoothness / Roughness, Metalic, Opacity

Materials: This asset contains PBR based materials which means each material contains a Base Texture, and a Normal Texture by default and additionally has Smoothness, Ambient Occlusion, Metalic and Opacity Texture Maps according to the material.

Props: Awnings, Barrels, Boats, Crates, Chairs, Cables, Rocks etc. [Resolution 2048x] [Diffuse, Normal, Roughness, Opacity, AO, Metalic]

Architecture: Ground, Walls, Floors, Windows, etc. [Resolution 2048x] [Diffuse, Normal, Roughness, Opacity, AO, Metalic]

Number of Materials and Material Instances: 125

Number of Textures: 222

Texture Resolutions: 512, 1K, 2K

Windows: Yes

Mac: Yes

Render Pipeline Disclaimer:

This package is designed for these two render pipelines: HDRP and URP pipelines.Materials are created with shadergraphs which supports HDRP and URP pipelines.Renders and animations were created in HDRP.

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