Turn Based ToolKit 3 (TBTK-3)

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TBTK is a C# coding framework aimed for the easy construction of a variety of turn-based (TB) games. It’s mobile compatible and require no coding skill to use.

For more detail this asset from the Unity Asset Store: Click Here

This is a paid asset, but now you can download the “Turn Based ToolKit 3 (TBTK-3)” for FREEPlease keep in mind that this package is provided only for learning purposes or to test before buying the product, NOT FOR COMMERCIAL PURPOSES.

Turn Based ToolKit 3 (TBTK-3) v3.1.5

VIP Only

TBTK is a C# coding framework aimed for the easy construction of a variety of turn-based (TB) games. It’s mobile compatible and require no coding skill to use. By using editors, it can be configured to fit a variety of TB gameplay.

The toolkit is designed to be used with custom models and art assets. You can easily integrate your own art assets to give your game a unique appearance.

From the developer of TowerDefenseToolkit, TurnBased-ToolKit (TBTK) is a an easy to use and flexible Unity game engine coding framework designed for construction of turn-based tactic game. The aim of the toolkit is to allow as many variant of turn based game as possible. It’s designed with integration of custom asset in mind. The toolkit is written with non-coder in mind so no coding skill is required to use it

The various level setup in following demo should gives a glimpse of what TBTK is capable of. Please note that due to the multiple game rules combination that are supported by the toolkit, the levels in this demo are only some of the setup available. There are other possible setup.

>> TBTK WebDemo << 2

The demo are constructed using Unity default and standard asset, as well as custom assets made specifically for this toolkit. All asset seen in the demo (with the exception of skybox) are all included in the package. Each scene in the demo are available as example scene in the package.

Notable features of TBTK:

Emphasise freedom of design, tons of customization option to accommodate wide variety of design.
Flexible grid system support both hex and square tile, can be edited manually or generated procedurally before or during runtime.
Flexible game logic that support customization on many aspect of the game rules, turn/round logic, unit movement/attack rule, etc.
Experiment with various game enchacing system like Fog-of-War, cover system.
Customize each unit with a huge range of stats and powerful customizable unit’s ability system.
Ability system to add strategic depth. You can add/edit abilities for each side on the grid
Built in perk system, build a simple shop or a full fledged tech-tree. Each perk can be customized to provide different bonus/effect.
Built in AI that support multiple faction on a grid. Hotseat multiplayer is supported too.
Streamlined editor that make you life easier handling vast amount of customization.
Mobile Compatible.
Full C# source code included.
It’s simply too long to list all of the features. If you have any question to like to know about certain things, please don’t hesitate to contact me. Here are some link that you might be interested, check them out.

>> Official Website << 3

>> Link To AssetStore <<

Following are screenshots taken from the default TBTK demo. All assets with the exception of skybox are included by default package unless stated otherwise.

 

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