UI Particle Image

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Introducing UI Particle Image, an easy-to-use tool designed to help you create visually captivating particle effects for your game UI in just a few clicks!

For more detail this asset from the Unity Asset Store: Click Here

This is a paid asset, but now you can download the “UI Particle Image” for FREEPlease keep in mind that this package is provided only for learning purposes or to test before buying the product, NOT FOR COMMERCIAL PURPOSES.

UI Particle Image v1.1.1

VIP Only

Let’s sparkle the UI!

Particle Image is a comprehensive solution for UI particle effects, offering advanced features such as Attractors, Masking, Trails, and Simplicity.

To get started, simply create a new “Particle Image” object from the “GameObject” menu or select one of our pre-made particle effect prefabs from the “Prefabs” folder. Then, use the wide range of available settings to tailor the effect to your unique requirements.

Every Unity developer can benefit from UI Particle Image by adding professional-quality particle effects to their user interfaces. Try it out today and see the difference it can make in your project!

Key features:

🪄 Powerful yet Simplified Settings

🎉 Sub-Particles in a Single System

🧲 Attractors

🔧 Movement Modifiers

🌈 Support for Third-Party Shaders

🎯 Masking and Raycast Targeting

🖼 Camera and Overlay Canvas Spaces

🎞 Texture Sheet Animation

📢 Events

☄️ Trail Effects

⚙️ Multithreaded Simulation

🔥 Prewarm

✨ Includes 12+ Demo Scenes and Starter Particles

Upcoming:

🔮 Shuriken Converter

🌐 Mesh Particles

⚠️ Important:

This particle system, designed exclusively for UI canvas, is created from scratch and does not support Unity’s built-in particle system.
Technical details

Various Emitter Shapes.
Point
Circle
Rectangle
Line
Directional
Uses only one draw call for the entire system.
Multithreaded
As it is derived from the MaskableGraphic class, it can be used like any other UI component with any rendering pipeline.
Simulate and preview individual particles in the editor without entering play mode.
Scaled and unscaled simulation time.
Maskable and can be a raycast target.
Compatible with most third-party UI and Sprite shaders.
It can be used with both Overlay and Camera canvas modes.
Trail renderer.
Movement modifiers.
Attractor
Noise
Velocity
Gravity
Vortex
Granular events for every state.
C# API

Limitations

This particle system, designed exclusively for UI canvas, is created from scratch and does not support Unity’s built-in particle system.

 

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