World Clusters

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World Clusters makes it possible for you to split your world into clusters that can be triggered from collisions, Unity Events, or even with a single line of code!

For more detail this asset from the Unity Asset Store: Click Here

This is a paid asset, but now you can download the “World Clusters” for FREEPlease keep in mind that this package is provided only for learning purposes or to test before buying the product, NOT FOR COMMERCIAL PURPOSES.

World Clusters v1.0.5

VIP Only

Take full control of what is enabled, and when!

Description
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Documentation

World Clusters makes it possible for you to split your world into clusters that can be triggered from collisions, Unity Events, or even with a single line of code!

Each cluster lets you easily:

Disable/Enable Game Objects
Disable/Enable Renderers
Disable/Enable Lights
Disable/Enable Particle Systems
Swap Materials
Modify Tag
Modify Layer

Clusters can be triggered by:

Collisions
Unity Events
1 line of code

The main use cases are:

Easy multi-floor level design for top-down games
Gameplay events such as an entirely new zone being enabled in your scene
Better performance by controlling what is enabled and when
And many more that you will come up with!

Not included in World Clusters:

SUNTAIL – Stylized Fantasy Village by Raygeas, check this amazing pack here

The top-down character controller, you can check it out here

 

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