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Spline Mesh Deform

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This is a paid asset, but now you can download the “Spline Mesh Deform” for FREE, Please keep in mind this package is provided only for learning purposes or to be able to test before buying the product, NOT FOR COMMERCIAL PURPOSES.

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Spline Mesh Deform v4.03

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Spline mesh deform is a collection of modifiers to generate procedural mesh for Spline plus.

Features

-Spline Plus:
+ Spline Branching.
+ Compact Spline modeling tools.
+ Node Speed.
+ Node Normal.
+ Node Scale (Taper).
+ Node type : Smooth, Broken, Free.
+ Simple/Complex (Train) followers.
+ Followers smooth Acceleration/Deceleration.
+ Followers smart Keyboard navigation at intersections.
+ Projected path following for simple followers.
+ Advanced Events system.
+ Spline projection into mesh.
+ API to Create splines at runtime.
+ Custom Editor and Use of Unity Reorderable lists.
+ Import/Export spline data (.SP files).
+ Copy/Past spline data between Spline Plus game objects.
+ Full source code included.
+ Detailed Documentation.

– Mesh Deform:
+ Custom meshes combination.
+ Modes: Alignment / Deformation.
+ Procedural mesh generation on all spline branches.
+ Materials sharing.
+ Processing: CPU Single thread – CPU Muli threading – GPU.
+ Translation, rotation, scale with randomization.
+ Node Scale (Taper effect).
+ Node Normal (Bend effect).
+ Mirroring.
+ Mesh trimming.
+ Copy/Past/Duplicate prefab meshes between branches.
+ Export mesh generated as a Unity prefab.
+ API to generate procedural mesh at runtime.

– Extrude:
+ Fully customizable extruded mesh.
+ Correct Uvs, tangents, normals generation.
+ UVs rotation.
+ Extruded mesh generation on all spline branches.
+ Node normal (Bend effect).
+ Node Scale (Taper effect).
+ Export mesh generated as a Unity prefab.

– Plane Mesh:
+ Fully customizable plane mesh.
+ Correct Uvs, tangents, normals generation.
+ UVs rotation.
+ Plane mesh generation on all spline branches.
+ Node normal (Bend effect).
+ Node Scale (Taper effect).
+ Export mesh generated as a Unity prefab.

– Tube Mesh:
+ Fully customizable tube mesh.
+ Correct Uvs, tangents, normals generation.
+ UVs rotation.
+ Tube mesh generation on all spline branches.
+ Node normal (Bend effect).
+ Node Scale (Taper effect).
+ Export mesh generated as a Unity prefab.

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