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Ivy Studio – Procedural vine generation

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This is a paid asset, but now you can download Ivy Studio – Procedural vine generation for FREE, but please remember this package is provided only for learning purposes or to be able to test before buying the product, NOT FOR COMMERCIAL PURPOSES.

Detail this asset from Unity Store: Original Link

Ivy Studio – Procedural vine generation v1.1.1a

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Ivy Studio is a procedural Ivy and climbing plants generator that focuses on the creation of realistic environment adaptive vegetation. Generate Ivy in editor or at runtime.

Welcome to Ivy Studio, the procedural Ivy and climbing plants generator that focuses on the creation of realistic environment adaptive vegetation. Ivy Studio generates Ivy and climbing plants using the colliders in the scene as a base on which to grow, climb and adapt, and can be used to create very optimized Ivy at runtime.

You can create the Ivy at both design and run time, create your ivy in editor and then grow it in the game, with a deterministic ungrow option that will recreate the Ivy exactly as placed in editor without the need for saving it directly in the scene, for minimal scene size.

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BIG LIMITED TIME OFFERS:

Ivy Studio is currently included in the Lunar New Year Mega Bundle.

Sky Master ULTIMATE can be upgraded from Ivy Studio for a big discount at $35 !

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Environment building bundle can then be upgraded from Sky Master ULTIMATE for a big discount, at only $99! for a limited time. Users of the sky system that also register in ARTnGAME YouTube channel can get a custom discount to only $90 after post the YouTube user name in the Sky Master forum thread.

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IMPORTANT:

Ivy Studio can be upgraded from Sky Master ULTIMATE or InfiniGRASS for a discounted price (more than 50% off) !!

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Features:

– Ivy generation based on plant behavior rules

– Use gravity and curvature modifiers to control ivy spreading

– Ivy creation and manipulation in editor

– Ivy generation and on the fly optimization in run time

– Easy direct change of Ivy leaves and flowers with any prefab

– Extreme optimization of the Ivy mesh with per stoke or global mode for run time

– Ungrow option to remove all Ivy from scene and regrow it for edit or game start to reduce scene file size

– Deterministic planting, so can have recreation of the exact same Ivy branches on Ivy recreation

– Flat mesh branches for maximum performance

– Option for full 3D branches, for the stronger systems

– Ivy generator limit per area drawing, so multiple grow managers may be used, one per area

– Grid based system to help split the Ivy for performance, automated grid creation

– LOD system that will cut off the Ivy at distance when the grid system and limited area planting per manager as used.

– Models with above 64K vertices possible

– Export ivy meshes and create prefabs

– Shaders with wind support for all pipelines

– Gradual growth of Ivy at run time, this system is complete from a scripting side, though the shaders side is work in progress, e.g. there is a few shadowing issues while growing and is Standard Pipeline only for now, this aspect will be finalized in the next version of the asset and URP and HDRP support will be added for this mode.

– Support all pipelines with Prefabs for each one for quick start.

– Support wind mode with various controls over the strength and frequency of the wind.

Planned features:

– Ivy gradual burn system

– More options on placement e.g. create Ivy bridges

– Procedural Flower generator

 

IMPORTANT:

Note this is the first Beta version of Ivy Studio, the system will be in Beta phase for some time until all features are realized and has been tested more extensively. If you like the system please remember to leave a review, it helps a lot with the constant development and adding new extra fetatures.

More info on the official ARTnGAME Website and Ivy Studio Forum Thread.

For direct chat and help on any issue, please contact me via ARTnGAME Discord Channel or ARTnGAME support [E-mail].

The system has not been tested in VR and Mobile.

DISCLAIMER

The Ivy Studio asset has been developed and uploaded using Unity 2019.4.22f1 LTS and tested in Unity 2020.3.26f1 LTS. Any later Unity version is supported as soon as possible through patches if needed, please also contact me for support with any new Unity version issues, as new Unity versions may break any asset and will help directly with new patches as needed.

The Unity asset page mentions support for “Unity 2019.4.22 or higher”, though note that the system officially supports Unity 2019.4.22f1 and any version that has been tested and have patches for if any was needed. Please contact me for any further needed details.

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